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unlimited turn calculation

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unlimited turn calculation - 6/5/2020 11:14:33 PM   


Posts: 23
Joined: 11/4/2015
Status: offline
On "next turn" my game did not finish the turn calculation. I let it calculate about 20 minutes then i closed the game with ALT-F4. The game closed but the music did not stop. So it seems it does not close correctly. It tried the turn calculation a second time with the autosave that was created before the calculation but it got stuck again. I was about at turn 50 on a small map with just some units testing the game.

The normal turn-time is about 1 min at a small map and about 2 min right from the first turn on a big map. I dont know why. The game only uses 30% CPU and about 1 GB RAM. It could use much more. Please fix this and make the turn-performance better! It's so a small map if you compare it to Hearts of Iron or other games. It cannot take so much time to calculate the turns, so i think there is a technical issue.

Processor: Intel Xeon CPU E3-1230 v3 ~ 3.30 GHz (8 Cores)
RAM: 16 GB
GPU: Geforce 760 GTX
OS: Windows 10

edit: i did send you the autosave via email.

< Message edited by Che12 -- 6/6/2020 12:15:09 AM >
Post #: 1
RE: unlimited turn calculation - 6/6/2020 6:47:09 AM   

Posts: 7624
Joined: 5/17/2004
Status: offline
Hi Che,

Thanks for your savefile. The real bug here is your long turn processing. I found the cause with an abnormal Minor Regime.

Will be fixed in the "open beta" patch later today.

The music will stop as well with ALT-F4 in the next patch.

Apologies. But thanks for taking the time to report and help make SE a better game.

Best wishes,


Visit for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics

(in reply to Che12)
Post #: 2
RE: unlimited turn calculation - 6/6/2020 10:18:12 AM   


Posts: 23
Joined: 11/4/2015
Status: offline
Thank you for the fast fixing and the good game overall :-)

(in reply to Vic)
Post #: 3
RE: unlimited turn calculation - 6/8/2020 9:08:22 AM   


Posts: 3
Joined: 6/8/2020
Status: offline
I had the same issue and the patch fixed it.

(in reply to Che12)
Post #: 4
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