You want exploits? Man do I a have a list of those..
1. AI is overaggressive when in the same hex. It will maul his own LCUs against your strong positions. I suspect it disregards terrain multiplier when planning. And it certainly disregards results (disastrous ones) of previous attacks in the same setup. Exploit for finishing tough sieges as either side
2. AI is eager to move to an adjacent hex to try catch some small unit no matter his strategic goals. Want Chungking in spring 42? Bait the AI out of it with some armor cars.
3. AI is prone to get into encirclement when attacking and when caught it just sits there doing nothing, eating supplies and eventually dying. If you allow this for yourself, it is an indispensable tool for any Ironman so that you can keep AI LCUs in neat POW camps and not have them revived and refilled from the bottomless Ironman pools.
1. AI script fixates on a base until one of the sides loses everything. Widely known already. Exploit to bleed AI dry. Let AI have its conquests if you want a good game.
2. Bombardment threat to bases almost completely disregarded by either side. Only PTs are consistently showing up, no guarding SCTFs. Actually bombardment becomes the main killing tool against AI, if you can do timely supply deliveries / AKEs. I had a timerun game once where I used all Jap BBs solely for land destruction and never in surface combat, their damage points and yard time are too precious to spend at sea when they can rain destruction on the shores.
3. Long voyages with inadequate and expensive forces. A couple fast battleships w/o cover to cruise aimlessly around Solomons in early 42 waiting to be torpedoed? - you got it. 1 CV TF deep raids? - you got it.
4. AI plots predictable main routes. That SF-PH beeline is a brutal killzone early war. And AI never changes the route. Gosh, it loads full airgroups on lone slow unescorted transports all the time.
5. AI disregards potential zones of control when routing transports. Only current enemy air coverage and nearby SCTFs matter for AI. So move your torp bombers out of Noumea for couple turns, and when they are back there will be some transports around to shoot at.
1. AI does not account for long range or CV port strikes. Does not like to CAP his important ports adequately and concentrate his ships in those ports under sturdy CAP. Becomes harder later of course with zillions airgroups coming.
2. Naval CAP traps already mentioned.
3. General persistence in doing the same thing repeatedly (bombing, sweeping a particular base) no matter the previous losses.
4. Lack of bomber concentration. They are usually all over the place doing unimportant stuff.
5. Bombers do not prioritize correctly early war. I've almost never seen city strikes from Allies. Dutch bombers can be very painful when aimed at all that oil/industry Japan conquers and has few fighter groups to CAP. Instead they die on futile naval strikes. Same with Jap bombers in China - hitting Allied supply generation should be a priority, especially since AI does not need those additional factories that much.
to be continued when I remember something else
< Message edited by GetAssista -- 6/5/2020 9:07:25 PM >