-You can no longer build HS Rail Station and Rail Station in the same Hex *
I'm sorry, what? Am I supposed to cripple my entire, already-existing railway logistics infrastructure for 12 turns (because that's how long it takes for an asset to be removed jfc), only to then have to wait for at least another 2 turns before I can build and start using HS rail stations?
HS rail is already a pretty late-game tech on the opposite path of the tech tree from the most important economic ones (robotization) and all preceding techs to HS rail are useless on a lot of planets and as such very low priority in the first place. It does not come early enough for there not to already be a regular rail network. If there was a conversion project (replacing an existing Rail station with a similarly-levelled HS rail station) this wouldn't be quite so bad.
^Yep, this. This does not seem like a good change.
e: additionally. I've only taken the one game late enough to play around with rail & high-speed rail, but I found there were multiple times when upgrading a given city's HS rail was prohibitively expensive and the regular rail stations were a useful bandaid until I could afford the 50 high-tech parts per turn it'd take to get to the next level of HS rail. In the case of my capital, it was even necessary to have a significantly upgraded regular rail station alongside the HS rail station, because the logistical demands of the empire were pretty intense.
Perhaps the intent is that the creation of additional SHQs becomes mandatory at a certain point?
In fact it was an oversight its possible. You cant have a private Truck Station and a public Truck Station in the same Hex either as it could cause glitches with especially the Logistics Preview. Its complicated and i prefer to avoid it for now.
However you can just build it 1 Hex outside the city without problem.
And their range is so huge you won't need one in every city anyway. 200ap =2ap/hex => 100 Hex range.
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