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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

 
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 3/26/2021 10:56:45 AM   
Haplo

 

Posts: 10
Joined: 7/9/2014
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Yep, sorry, my mistake. Thank you.

(in reply to zgrssd)
Post #: 811
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 3/26/2021 6:34:34 PM   
zgrssd

 

Posts: 2638
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quote:

ORIGINAL: Haplo

Yep, sorry, my mistake. Thank you.

No problem here.

As I said under tech support, even we longtime players still fall for that part in the rare cases we use it.

(in reply to Haplo)
Post #: 812
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/11/2021 2:26:05 PM   
zuekamo

 

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Joined: 6/21/2020
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quote:

-Increased the movement cost for regular artillery and anti-tank gun models (without motorization), Militia version is still foot since they are very light and have improvised engines or traction systems *


the 60 mm models will have the same penalty than the 300 mm models?

(in reply to zgrssd)
Post #: 813
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/11/2021 2:45:09 PM   
zgrssd

 

Posts: 2638
Joined: 6/9/2020
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quote:

ORIGINAL: zuekamo

quote:

-Increased the movement cost for regular artillery and anti-tank gun models (without motorization), Militia version is still foot since they are very light and have improvised engines or traction systems *


the 60 mm models will have the same penalty than the 300 mm models?

The question does not seems sensible.
Militia units and weapon callibre are not related.

(in reply to zuekamo)
Post #: 814
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/11/2021 4:51:56 PM   
zuekamo

 

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quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: zuekamo

quote:

-Increased the movement cost for regular artillery and anti-tank gun models (without motorization), Militia version is still foot since they are very light and have improvised engines or traction systems *


the 60 mm models will have the same penalty than the 300 mm models?

The question does not seems sensible.
Militia units and weapon callibre are not related.


Not talking about militias, I'm talking about a brigade with guns of 25mm, having the same movemente penalties than a brigade with 300mm guns.

both have the artillery type of movement.

< Message edited by zuekamo -- 4/11/2021 4:56:45 PM >

(in reply to zgrssd)
Post #: 815
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/11/2021 4:58:44 PM   
zgrssd

 

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quote:

ORIGINAL: zuekamo

quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: zuekamo

quote:

-Increased the movement cost for regular artillery and anti-tank gun models (without motorization), Militia version is still foot since they are very light and have improvised engines or traction systems *


the 60 mm models will have the same penalty than the 300 mm models?

The question does not seems sensible.
Militia units and weapon callibre are not related.


Not talking about militias, I'm talking about a brigade with guns of 25mm, having the same movemente penalties than a brigade with 300mm guns.

both have the artillery type of movement.

Currently they do. But generally tehre is no point going for small artillery to begin with. So I fail to see why you would even try to go 25mm Artillery.

(in reply to zuekamo)
Post #: 816
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/11/2021 5:39:26 PM   
zuekamo

 

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quote:

ORIGINAL: zgrssd

Currently they do. But generally tehre is no point going for small artillery to begin with. So I fail to see why you would even try to go 25mm Artillery.


to move it quickly in mountains, hills, like in real life.

(in reply to zgrssd)
Post #: 817
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/11/2021 6:24:30 PM   
Uemon

 

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Joined: 12/11/2020
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Also if it has no use and exists as an option in game, thats sort of a design flaw that should probably be remedied by giving it some purpose.

(in reply to zuekamo)
Post #: 818
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/11/2021 7:17:03 PM   
zgrssd

 

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quote:

ORIGINAL: zuekamo


quote:

ORIGINAL: zgrssd

Currently they do. But generally tehre is no point going for small artillery to begin with. So I fail to see why you would even try to go 25mm Artillery.


to move it quickly in mountains, hills, like in real life.

25mm is so small, I think there are bigger mortars.
Mortars would propably be part of "Infantry" Subunits.

Someone else made a suggestion for (in effect) Field Guns, wich I think would work well with a Artillery rework I have propossed:
https://www.matrixgames.com/forums/tm.asp?m=4997865

(in reply to zuekamo)
Post #: 819
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/12/2021 12:05:58 AM   
Axelius

 

Posts: 2
Joined: 4/9/2021
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quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: zuekamo


quote:

ORIGINAL: zgrssd

Currently they do. But generally tehre is no point going for small artillery to begin with. So I fail to see why you would even try to go 25mm Artillery.


to move it quickly in mountains, hills, like in real life.

25mm is so small, I think there are bigger mortars.
Mortars would propably be part of "Infantry" Subunits.

Someone else made a suggestion for (in effect) Field Guns, wich I think would work well with a Artillery rework I have propossed


It's not only that there are larger mortars, but pretty much every mortar made is larger. Comparing mortars to field guns is a bit like comparing apples to oranges though, but the case is pretty much the same for field artillery, which pretty much never goes below 37mm (although even those guns were more direct fire weapons and more predecessors to AT guns than what we would consider artillery), and is seldom under 50mm. By the time you're going below 50mm you're really reducing internal volume below what is necessary to get a satisfactory explosion once it lands on the other end.

(in reply to zgrssd)
Post #: 820
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/12/2021 3:36:16 PM   
Vic


Posts: 7603
Joined: 5/17/2004
Status: offline
bump! posted open beta version .06.
nothing major, but quite a few bug and glitch fixes.

making progress with the S&S editor but that will come for the v1.09.x open beta's.

hoping to soon upgrade the main version.

best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to aperfecturkel)
Post #: 821
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/12/2021 4:20:32 PM   
redrum68

 

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@Vic - Great to see the logistic asset worker updates! But I think you missed updating the worker construction costs to align with the new worker production costs. For example, truck station level 1 shows 1000 worker construction costs but 2000 worker production costs where I think pretty much all other assets those are the same.

(in reply to Vic)
Post #: 822
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/22/2021 5:59:54 AM   
gravmania

 

Posts: 3
Joined: 4/2/2021
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It looks like all the foot formations with artillery are now useless due to very low movement.
I tried the siege infantry, got one to two hexes of movement. I ended up downgrading them to regular infantry.

Maybe the weight of the artillery should be taken into account in the movement penalty?

(in reply to redrum68)
Post #: 823
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/29/2021 11:48:44 AM   
Vic


Posts: 7603
Joined: 5/17/2004
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quote:

ORIGINAL: redrum68

@Vic - Great to see the logistic asset worker updates! But I think you missed updating the worker construction costs to align with the new worker production costs. For example, truck station level 1 shows 1000 worker construction costs but 2000 worker production costs where I think pretty much all other assets those are the same.


agreed! thanks for spotting

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to redrum68)
Post #: 824
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/29/2021 11:49:34 AM   
Vic


Posts: 7603
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: gravmania

It looks like all the foot formations with artillery are now useless due to very low movement.
I tried the siege infantry, got one to two hexes of movement. I ended up downgrading them to regular infantry.

Maybe the weight of the artillery should be taken into account in the movement penalty?



they are still interesting for defense or strategic transfer AND they also exist in their mot. and mech. variants. (and those latter ones now actually do serve a purpose)

best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to gravmania)
Post #: 825
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 4/30/2021 5:12:37 PM   
Nagabaron

 

Posts: 19
Joined: 1/16/2021
Status: offline
Hey Vic, you said the S&S editor will do other things too, any idea yet what those might be? Looking forward to you opening up the game more.

(in reply to Vic)
Post #: 826
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 5/4/2021 4:15:33 PM   
Mazth

 

Posts: 7
Joined: 4/28/2021
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Okay I am confused here, does v1.09 contain all the beta v1.08.06 stuff or are they still 'forked'? From the documentation it looks like v1.09 has implementation up to v1.08.01 (of the open beta?) and refers to itself as open BETA?

(in reply to aperfecturkel)
Post #: 827
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 5/4/2021 6:07:08 PM   
Clux


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Joined: 9/16/2018
From: Mexico
Status: offline

quote:

ORIGINAL: Mazth

Okay I am confused here, does v1.09 contain all the beta v1.08.06 stuff or are they still 'forked'? From the documentation it looks like v1.09 has implementation up to v1.08.01 (of the open beta?) and refers to itself as open BETA?


Major updates (In this case 1.09) ALWAYS includes all the new content/bug fixes/changes from the betas before it, so, 1.09 has all the changes than happened in every 1.08 beta.u

_____________________________

Amateurs talk about strategy. Professionals talk about logistics!

(in reply to Mazth)
Post #: 828
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 5/4/2021 6:25:43 PM   
Mazth

 

Posts: 7
Joined: 4/28/2021
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quote:

ORIGINAL: Clux


quote:

ORIGINAL: Mazth

(...)


Major updates (In this case 1.09) ALWAYS includes all the new content/bug fixes/changes from the betas before it, so, 1.09 has all the changes than happened in every 1.08 beta.u


Thanks for confirming! The change log was unclear in this regard.

(in reply to Clux)
Post #: 829
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 5/6/2021 12:30:03 AM   
Bebop Cola

 

Posts: 247
Joined: 5/9/2012
Status: offline

quote:

ORIGINAL: Vic

bump! posted open beta version .06.
nothing major, but quite a few bug and glitch fixes.

making progress with the S&S editor but that will come for the v1.09.x open beta's.

hoping to soon upgrade the main version.

best wishes,
Vic

What exactly will the S&S editor allow one to do? Will it be a full editor to put together a custom game scenario (i.e. allowing you to set up a planet with specific parameters, each major and minor, set their start conditions like techs, resources, and leaders), or is it something more like a tool to create custom stratagem cards and such?

(in reply to Vic)
Post #: 830
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