Thanks a lot, Vic. The test mode cheat options seem pretty interesting so far. Should be useful for modders like Pymous, too, and might even be funny for crazy multiplayer games.
This is very minor, but it looks like the option to start with all models currently doesn't include jetpack infantry, quad MGs, and 1 engine medium aircraft.
One thing I already noticed with the testing mode is that if I have all techs researched and while designing an airplane, click on the button to choose its role, it will take my PC 5 seconds to load the screen with all the engine choices.
I play with a very old CPU, but still it shows that there's a lot of room for improvement in the optimisation of the design screens. In my opinion a complete rework of the design process (like it was talked about earlier) would probably be better than spending time on optimisations for the current one though.
By the way Vic, in the design log for aircraft it says that takeoff speed is "modified for air pressure and aerodynamics rating (if above 50)". What does that actually mean? Does it mean air pressure vs aerodynamics are only taken into account when the air pressure is above 50%, or is it talking about the aerodynamics? Also, shouldn't this also mention the other factors, like weight, wing size, engine power and whatever else influences the minimum takeoff speed?
I just designed an ultralight plane with light plasma jet engine and it looks like it didn't benefit from the fuel efficiency optimisation. Does fuel efficiency not affect plasma jets? I guess plasma jets are already super efficient on their own.
< Message edited by Destragon -- 12/9/2020 1:07:46 AM >