Thanks, Vic. Do you plan on changing the model design window to something that makes experimenting with designs more easy to do later or will you keep it the way it is right now?
I'm experimenting with helicopter designs right now and the process of finding a design that has a good range seems to require a lot of trial and error, because of how complex the calculations are. I just noticed that increasing the fuel tank of the helicopter can actually REDUCE the operational range, probably because of the added weight, and that the speed of the helicopter seems to also affect the operational range. I had increased the engine and noticed that the operational range increased, I assume because of the speed.
Were helicopters nerfed a lot in the last updates? I noticed that if I redesign the same helicopter I had before (on the same planet), then its operation range of 17 hexes goes down to 4.
I'm trying to design medium airplanes now and I can't really seem to get it past a range of 3 tiles for some reason. Did you reduce aircraft ranges in general? When I started this game, I had a light plane with a range of 25 hexes, but now aircraft designs seem to be more around just 5 hexes most of the time.
I think I would probably be a lot less confused about aircraft designs if you were to expose a little more about how these stats are actually calculated. Right now it feels like punching random numbers into a black box and hoping for the best.
What kind of Planet? Gravity and Airpressure please?
And yes I reduced ranges somewhat since they can still be much extended by Tech improvements.
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