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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

 
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 6:18:57 AM   
Nemo84

 

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quote:

ORIGINAL: aperfecturkel

quote:

ORIGINAL: GodwinW

Thank you for supporting this game!

quote:

-Increased the cost of the Ancient Archive Fate Stratagem from 2 FP to 4 FP *
-Ancient Archive and other random Tech picks are now limited to Tech Groups you have access too. I am sorry some people liked this, but it was really more overpowered than intended.


Purely based on reading this, I feel like this is a double nerf that seems like overkill.
Why? Because I never knew it could give techs outside what you had access to, and I didn't play them much (twice ever I think). I see them as potentially nice, but not that nice. So why both the doubling of FP and limiting it to a tech you have access to?


You know, I definitely liked it before, but I do understand - would it perhaps be a worthy compromise if it had the potential to reveal technologies from any tech group you already have access to and techs from adjacent groups? We don't have to have the WHOLE tree ripe for the picking, but a moderate leap forward seems like a fun possible reward without being crazy, and feels thematically appropriate to the whole "delving ruins for relics of a technological golden age" vibe.


Could the original behaviour maybe be made a pre-game option? I understand that it completely throws multiplayer balance out of the window and I agree that 2 FP was too cheap, but it really was fun and thematically fitting in singleplayer.

In one game it gave me power armour before turn 10. I could barely afford equipping a single unit with it, but they were an elite force that could hold the line against anything thrown at them.

(in reply to aperfecturkel)
Post #: 31
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 10:48:23 AM   
goodwoodrw


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Did the last Beta version change the menus on the right side, the menus are icons instead of text. Or have I accidentally press something

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(in reply to Vic)
Post #: 32
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 11:36:08 AM   
Vic


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quote:

ORIGINAL: goodwoodrw

Did the last Beta version change the menus on the right side, the menus are icons instead of text. Or have I accidentally press something


It depends on the screen resolution (or DPI) you are using. If not enough space available it will go for smaller buttons with just icons.

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(in reply to goodwoodrw)
Post #: 33
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 11:41:19 AM   
GodwinW


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Oh guys no! I wasn't thinking to restore original functionality (though now that you mention it only adjacent tech groups might be fun actually!), I was just thinking if it can only unlock from current tech groups you're in why have it cost 4 FP? Isn't 2 FP enough? For all you know, regular research was going to get you that same unlock next turn anyway (chances diminish as you unlock more, but as they do the chance that you get with this Stratagem what you wanted to get are diminished exactly the same).

< Message edited by GodwinW -- 6/10/2020 11:43:08 AM >

(in reply to Nemo84)
Post #: 34
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 12:06:26 PM   
Nemo84

 

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Paying 4 FP for a tech you might as well unlock the next turn anyway is pretty much a waste of FP in my opinion. There's plenty more efficient uses of such a rare resource.

That's why I'd like to see the original implementation as a pre-game option. It's incredibly flavourful in singleplayer.


< Message edited by Nemo84 -- 6/10/2020 12:09:41 PM >

(in reply to GodwinW)
Post #: 35
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 12:15:32 PM   
GodwinW


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It's a good point. More options are always win-win imo. :)

So, 4 FP and can unlock everything OR 2 FP and can only unlock current.

Also kinda balances anyway because the problem with unlocking any very advanced stuff is that very often you just lack the capacity to benefit from it.

(in reply to Nemo84)
Post #: 36
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 12:35:42 PM   
Templer_12


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quote:

ORIGINAL: Vic
...But I don't like to wait with posting patches, hence... ...


Very sympathic!

(in reply to Vic)
Post #: 37
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 1:47:50 PM   
goodwoodrw


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Yep that did changed the DPI

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Post #: 38
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 2:20:23 PM   
DeltaV112

 

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Ancient archive would feel more worth it at 4 FP if you could choose the tech it gave you. Being able to grab one tech straight off seems a fair trade for 4 FP, given that many FP can get the low-tech vault twice and almost equals the cost of the high-tech vault.

(in reply to goodwoodrw)
Post #: 39
RE: Open Beta Patch v1.02-beta2 (last update 10 june!) - 6/10/2020 7:18:05 PM   
Vic


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bump. sorry for causing the issue with rail road costs being (much) higher than was being displayed in v1.02. this patch v1.02-beta2 should fix it.

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(in reply to Vic)
Post #: 40
RE: Open Beta Patch v1.02-beta2 (last update 10 june!) - 6/10/2020 7:21:56 PM   
Vic


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I like the idea of opening up the neighbouring tech groups for the Tech Vault.

Hopefully next patch i'll get to it.

Best wishes,
Vic

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Post #: 41
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 8:22:21 PM   
WeaverofBrokenThreads

 

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The cult of LIS will never forget its roots. In searching for the meaning of the name, we have found enlightenment, and we shall continue to spread the Holy Logistical Message.

The LIS protects.

(in reply to aperfecturkel)
Post #: 42
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 9:20:36 PM   
Malevolence


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You're crushing it. Cheers!


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Post #: 43
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/10/2020 11:09:25 PM   
GodwinW


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Thank you for your continued support Vic! :)

(in reply to Malevolence)
Post #: 44
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/11/2020 10:52:27 AM   
Templer_12


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What a game, what a developer, what a support!

(in reply to GodwinW)
Post #: 45
RE: Open Beta Patch v1.02-beta3 (last update 11 june!) - 6/11/2020 1:24:00 PM   
Vic


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Bump. Fixed a number of issues.

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Post #: 46
RE: Open Beta Patch v1.02-beta3 (last update 11 june!) - 6/11/2020 1:47:21 PM   
Templer_12


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quote:

ORIGINAL: Vic

Bump. Fixed a number of issues.

That's crazy, Vic you patch faster than I can play!
I like that!

Your next coffee, or the next line of cocaine for my sake, is on me!
Or whatever keeps you awake and ready to work...

< Message edited by Templer_12 -- 6/11/2020 3:59:18 PM >

(in reply to Vic)
Post #: 47
RE: Open Beta Patch v1.02-beta3 (last update 11 june!) - 6/12/2020 2:53:10 AM   
AttuWatcher

 

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Vic, want to say thank you for the amazing and responsive patch support. The game is getting fixed and improved at an incredible rate.

Do not regret my day 1 full price purchase at all.


(in reply to Templer_12)
Post #: 48
RE: Open Beta Patch v1.02-beta3 (last update 11 june!) - 6/12/2020 10:50:18 PM   
mainebears

 

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I noticed in a New Game I started Last Night using Beta Patch 1.02 Beta 3 that sometimes at least with some non-aligned enemy stacks that you sometimes loose the ability to attack the enemy stack then I seen it reappear for a few turns in later turns. I can send you a saved game if it helps but maybe one of the fixes you made since Beta 3 Patch.

(in reply to AttuWatcher)
Post #: 49
RE: Open Beta Patch v1.03-beta1 (last update 13 june!) - 6/13/2020 1:20:14 PM   
Vic


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Bump! Lots of fixes.
Happy to see more work is being done now on rules that where not fully working as intended and MUCH less on crashes.

Big thanks for everybody taking the time to talk to me about issues encountered.

Best wishes,
Vic


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(in reply to Vic)
Post #: 50
RE: Open Beta Patch v1.03-beta1 (last update 13 june!) - 6/13/2020 2:06:20 PM   
Frostwave


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thanks for your hard work Vic

(in reply to Vic)
Post #: 51
RE: Open Beta Patch v1.03-beta1 (last update 13 june!) - 6/13/2020 4:02:07 PM   
Vhalor


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Another great addition to the beta patches!

(in reply to Frostwave)
Post #: 52
RE: Open Beta Patch v1.02-beta3 (last update 11 june!) - 6/13/2020 5:48:39 PM   
mainebears

 

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quote:

ORIGINAL: mainebears

I noticed in a New Game I started Last Night using Beta Patch 1.02 Beta 3 that sometimes at least with some non-aligned enemy stacks that you sometimes loose the ability to attack the enemy stack then I seen it reappear for a few turns in later turns. I can send you a saved game if it helps but maybe one of the fixes you made since Beta 3 Patch.



Thanks Vic for taking time to review my saved game file to identify that I was missing enough action points to enter a forested mountain hex - glad you are adding information about that difficulty in future patch.

(in reply to mainebears)
Post #: 53
RE: Open Beta Patch v1.02-beta3 (last update 11 june!) - 6/13/2020 9:01:31 PM   
zgrssd

 

Posts: 1431
Joined: 6/9/2020
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quote:

ORIGINAL: Vic

Bump. Fixed a number of issues.

Could you maybe make a new Thread every time the Beta is released? It is really confusing that we have the changlist and discussions for the "v1.01a-beta1" in a Thread about the "1.03-beta(s)"
Maybe even sticky the current beta fork in case discussion in some topics go out of hand :)

Also a fully new thread is easier to detect on the front page, then some post that may or may not be from you.

(in reply to Vic)
Post #: 54
RE: Open Beta Patch v1.02-beta3 (last update 11 june!) - 6/14/2020 9:11:27 AM   
Vic


Posts: 6797
Joined: 5/17/2004
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quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: Vic

Bump. Fixed a number of issues.

Could you maybe make a new Thread every time the Beta is released? It is really confusing that we have the changlist and discussions for the "v1.01a-beta1" in a Thread about the "1.03-beta(s)"
Maybe even sticky the current beta fork in case discussion in some topics go out of hand :)

Also a fully new thread is easier to detect on the front page, then some post that may or may not be from you.


I'll clean up older change logs.

< Message edited by Vic -- 6/14/2020 9:12:03 AM >


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(in reply to zgrssd)
Post #: 55
RE: Open Beta Patch v1.03-beta2 (last update 14 june!) - 6/14/2020 10:21:30 AM   
Vic


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Bump! Some small fixes. Having not fully fixed the Model calcs in beta1 i felt compelled to expedite beta2 to fix it.

Oh.. and you can now pay your secretary!

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(in reply to Vic)
Post #: 56
RE: Open Beta Patch v1.03-beta2 (last update 14 june!) - 6/14/2020 11:13:13 AM   
eddieballgame

 

Posts: 305
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Patch_v103-beta2.zip showing up as a virus.
First time any of the betas have been tagged with this.

(in reply to Vic)
Post #: 57
RE: Open Beta Patch v1.03-beta2 (last update 14 june!) - 6/14/2020 12:18:50 PM   
zgrssd

 

Posts: 1431
Joined: 6/9/2020
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quote:

ORIGINAL: eddieballgame

Patch_v103-beta2.zip showing up as a virus.
First time any of the betas have been tagged with this.

I got no virus detection by Avira. Could you specify wich Virus scanner you are using? And then maybe send them the file to report a "false positive"?

(in reply to eddieballgame)
Post #: 58
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 6/14/2020 1:31:04 PM   
Medway

 

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Does using lastplanetgenerated count as a new game when trying the latest beta?

(in reply to aperfecturkel)
Post #: 59
RE: Open Beta Patch v1.03-beta2 (last update 14 june!) - 6/14/2020 6:07:18 PM   
eddieballgame

 

Posts: 305
Joined: 6/29/2011
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quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: eddieballgame

Patch_v103-beta2.zip showing up as a virus.
First time any of the betas have been tagged with this.

I got no virus detection by Avira. Could you specify wich Virus scanner you are using? And then maybe send them the file to report a "false positive"?


I use Microsoft Essentials, & the other 'betas' did not show as a 'trojan virus'.
I will add, this does not show up as such on my 'win 10', just my 'win 7'.

Problem resolved (?) was able to use the download from my 'win 10' to patch the 'win 7' game...weird.

< Message edited by eddieballgame -- 6/15/2020 3:53:23 AM >

(in reply to zgrssd)
Post #: 60
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