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-Increased the cost of the Ancient Archive Fate Stratagem from 2 FP to 4 FP *
-Ancient Archive and other random Tech picks are now limited to Tech Groups you have access too. I am sorry some people liked this, but it was really more overpowered than intended.
Purely based on reading this, I feel like this is a double nerf that seems like overkill.
Why? Because I never knew it could give techs outside what you had access to, and I didn't play them much (twice ever I think). I see them as potentially nice, but not that nice. So why both the doubling of FP and limiting it to a tech you have access to?
You know, I definitely liked it before, but I do understand - would it perhaps be a worthy compromise if it had the potential to reveal technologies from any tech group you already have access to and techs from adjacent groups? We don't have to have the WHOLE tree ripe for the picking, but a moderate leap forward seems like a fun possible reward without being crazy, and feels thematically appropriate to the whole "delving ruins for relics of a technological golden age" vibe.
Could the original behaviour maybe be made a pre-game option? I understand that it completely throws multiplayer balance out of the window and I agree that 2 FP was too cheap, but it really was fun and thematically fitting in singleplayer.
In one game it gave me power armour before turn 10. I could barely afford equipping a single unit with it, but they were an elite force that could hold the line against anything thrown at them.