Very promising. This looks like it will expand the strategic depth of the game in a big way and really help make different sorts of planets feel different to play on.
* Nomenclature issue: Currently, the first type of jet engine you can research in the game is called the "jet engine" and the second one the "turbojet engine". I decided to read a bit about jet engines on Wikipedia and apparently, early airbreathing jet engines were actually all already turbojet engines, so it doesn't seem like that nomenclature makes any sense. In real life most jet aviation design has moved from the early turbojets to more efficient turbofan engines.
* Particularly on planets with no atmosphere, there should be a possibility to design rocketcraft with VTOL-equivalent capability (VTVL - Vertical takeoff, vertical landing - is apparently the technical term used in the case of rockets in real life). On atmosphereless planets, this capability is otherwise unavailable since helicopters, thopters and VTOL jets need air. This seems like a highly plausible capability, as there have been experiments with related technology in real life in recent decades, and landing or launching a rocket in low gravity on an atmosphereless moon is much easier compared to Earth conditions.
I haven't tried the proper mechanics yet, but my first bit of feedback is that the model design process needs to be reworked a little. This was already a small issue beforehand, but it's become a bigger issue now that we have airplanes with 7 components.
Instead of the process being "click one of the components, get to the next screen", it should list all component choices (engine, fuel tank, weapon, etc) on one single screen and display the unit's stats on that screen, too, which should dynamically change as you select the different components. It would make designing units a lot clearer, especially with airplanes where you only get to see the statistics like operational range on the very last screen and if you don't like those stats, you have to go back all the way to the beginning, restarting the process.
Strongly agreed. The model design UI wasn't good before, but it's really obnoxious now when designing aircraft. Also, the UI needs to list the aircraft's fuel consumption at the end like it does when picking the engine for ground units.
In order to test the new Air Forces addition you'll need to flag "Air Forces enabled" in the PLANET GENERATION setup page.
I do not see the flag option. Where is it located?
The next checkbox below the ones for picking the starting tech level on the right.