too me a rout is an assumed advance which gets repulsed.
how can this be when only defending units rout? In this case, the units where counterattacked, ok, I get that. But most of the time, routs happen to units defending a line.
And in any case, even if it was as you say. Imagine. You have an infantry division of 10000+ men and their equipment, plus the divisional HQ, support units and so on. They get counterattacked. They retreat, but the enemy keeps the pressure on with a close pursuit, panic and chaos spreads and the ordered retreat turns into a rout, with people fleeing for their lives in small groups and in disarray, with communication very difficult if not unexistent. And then, all of sudden, all those guys magically end up more than 100 miles from there, close enough physically to each other to be reformed into a coherent organisation in a few days?
I know Wite is a game engine that is using approximations to model unperfectly reality, and I can live with that in most cases, but the routing stuff was one of the worst logic problem of the game IMO and I love that it has been changed for something more instinctive and close to reality in the field.
"So much trouble in the world!" -Bob