Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unit Set Up

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Armored Brigade >> Unit Set Up Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unit Set Up - 5/29/2020 8:54:12 AM   
mmacguinness

 

Posts: 60
Joined: 2/3/2007
Status: offline
When a user generated scenario is first loaded, the units are generally placed and mixed up in a jumbled mess along the forward line of the set up area.
Then the units need to be moved out of the way and sorted before starting to position them for the scenario. This can take a lot of time for larger scenarios.

Would it be practical to have the game lay out the units in a more organised manner at the start?

For example, first segregate Infantry, Mech Inf, Armor and Support. Them put them in the rear of the player area, with units of the same type, e.g. Inf Platoons, arranged in lines or clusters or rows from the rear forward.





Attachment (1)
Post #: 1
RE: Unit Set Up - 5/30/2020 2:14:15 AM   
Veitikka


Posts: 1226
Joined: 6/25/2007
From: Finland
Status: offline
One issue is that the map can be too small if there many units, and there can be large areas where units cannot be placed (water, mountains...), so implementing a good algorithm for it can be a bit tricky, but certainly possible.


_____________________________

Know thyself!

(in reply to mmacguinness)
Post #: 2
RE: Unit Set Up - 5/30/2020 7:11:38 AM   
zacklaws

 

Posts: 403
Joined: 1/10/2007
Status: offline
If I recall, I suggested a long time ago a similar method to what "Tacops 4" uses and that is to have all units placed and lined up in order on a deployment tray which floats over the map and can be moved around over the map to where you want it and units are then just dragged and dropped into position. Once everything is positioned, the deployment tray could be removed.

(in reply to Veitikka)
Post #: 3
RE: Unit Set Up - 5/30/2020 7:47:08 AM   
mmacguinness

 

Posts: 60
Joined: 2/3/2007
Status: offline
On small maps it really isn't a problem because there are also relatively few units. I only used a smaller map because it works just as well to illustrate my suggestion.
I have revised my example as follows:

1. Created zones for Infantry, Mech. Inf, Armor and Support.
2. In each, starting at the top rear, units of a particular type are inserted in line vertically.
3. New unit types start a new vertical line
4. Vehicles are put in oper areas if available in preference to urban.
5. It is a smaller map, so I minimised unit spacing

Simply segregating the Infantry, Mech. Inf, Armor and Support without further organisation would help a lot.

Zacklaws: Yes. The Tacops deployment tray worked very well. Very versatile, I often used it to create or break up platoons and sections and reorganize passenger loads, particularly for helicopters. Can't do any of that in AB




Attachment (1)

(in reply to zacklaws)
Post #: 4
RE: Unit Set Up - 5/31/2020 1:32:47 AM   
nikolas93TS


Posts: 528
Joined: 2/24/2017
Status: offline
Neat idea.

Although, I was thinking that AI could sort-our player units, just the way it does for himself. Not a perfect solution, but might be better than current cluster. I guess it can speed up the set-up process if player is in hurry.

_____________________________

Armored Brigade Database Specialist

(in reply to mmacguinness)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Armored Brigade >> Unit Set Up Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.133