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RE: Naval Support not showing up on Base screen

 
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RE: Naval Support not showing up on Base screen - 8/7/2020 7:13:01 PM   
Pentakomo

 

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Joined: 11/13/2014
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Tweaks dont affect gameplay like 5 days unloading transport in port size 3 or disabled brigade during amphibious assault on atoll.

(in reply to Kull)
Post #: 31
RE: Naval Support not showing up on Base screen - 8/7/2020 7:45:46 PM   
rustysi


Posts: 6454
Joined: 2/21/2012
From: LI, NY
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quote:

ORIGINAL: Kull

Alfred - it probably is a bug (although personally I think it makes size (0) ports less useful and is thus beneficial), but it absolutely was not introduced by the beta patch. v1.01.26a is the last official release, and it has exactly the same issue.


I can say that I absolutely disagree with this as I didn't have the bug in 1126a. I'm one of those who does't like to patch while I have a game in progress. Been that way with me always, no matter what is said about it not affecting the in progress play.

As far as I can tell the 'bug' was introduced when the Allied unrep code was corrected. Before that Allied TF's would not reload their heavy ammo while as sea. Took a long time for this one to come out as I'm sure not many games got to '45. In those that did I don't know why it wasn't brought up. That is until the 'Moose' did so.

At the time I had an AI game going and I was not taking it to '45 so I didn't care. All SPS(0) ports had NS support where applicable. By the time I loaded up 1126b and noticed the lack at these bases support had already been withdrawn.

All I can surmise for this disparity is that since 1126b was a 'beta', and we all know that some people hear that word and brush it off, the fix for the 'unrep' was incorporated into the 'latest official' patch, which would now include 1126a in patch 7.

Does this make sense, or did I just make things clear as mud.



< Message edited by rustysi -- 8/7/2020 7:48:55 PM >


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Kull)
Post #: 32
RE: Naval Support not showing up on Base screen - 8/7/2020 8:03:00 PM   
rustysi


Posts: 6454
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From: LI, NY
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BTW, now that I think of it, this also seems to be where AKE's got their ability to 'add'. See before this correction for the 'unrep' I could only reload my Yamato's at an appropriate sized port, or one with a large enough port plus NS, as Japan didn't have an AKE large enough to do the reload. Now if I have multiple AKE's in any port they reload. C'est la vie.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
Post #: 33
RE: Naval Support not showing up on Base screen - 8/7/2020 8:11:54 PM   
Nomad

 

Posts: 4702
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From: West Yellowstone, Montana
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You are wrong because the bug is in the 1126a version

Version 1124, scenario 1, Lahnai.
Naval Support = 28






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Post #: 34
RE: Naval Support not showing up on Base screen - 8/7/2020 8:12:49 PM   
Nomad

 

Posts: 4702
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From: West Yellowstone, Montana
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Version 1126a, scenario 1, Lahani

Naval Support = 0, not shown.






Attachment (1)

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Post #: 35
RE: Naval Support not showing up on Base screen - 8/7/2020 9:49:32 PM   
BBfanboy


Posts: 15441
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It looks to me that 1126a did not have the bug until it was updated with most of the Beta code and made official. I did not use 1126a before it became official but I do now and I can also confirm that it does not show NS at SPS (0) ports.
I don't know why some of you think this is a good thing. Naval Support for unloading is stevedores and lighters which should benefit even a dot base. There are many places in the game where there is good potential for an airfield but (0) for the port, but it should be possible to set up a port with enough engineers and supplies. It is painfully slow, but IRL the US showed it could build facilities most anywhere.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Nomad)
Post #: 36
RE: Naval Support not showing up on Base screen - 8/8/2020 6:49:58 AM   
rustysi


Posts: 6454
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

It looks to me that 1126a did not have the bug until it was updated with most of the Beta code and made official.


Exactly what I am saying.

quote:

I don't know why some of you think this is a good thing. Naval Support for unloading is stevedores and lighters which should benefit even a dot base.


I'm not saying this, all I'm saying is that by the time I noticed it the Dev support was pulled from the project and nothing could be done. TBH, we had Dev support for how long? Ever see that with any other game program. We are where we are and that's that.

Its still the best game for the price anywhere.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to BBfanboy)
Post #: 37
RE: Naval Support not showing up on Base screen - 8/8/2020 9:02:39 AM   
Ian R

 

Posts: 2575
Joined: 8/1/2000
From: Sydney
Status: offline

quote:

ORIGINAL: Kull
All ports which have a base level of (0) will never utilize Naval support


This.

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"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock


Ian R

(in reply to Kull)
Post #: 38
RE: Naval Support not showing up on Base screen - 8/9/2020 5:51:35 AM   
Pentakomo

 

Posts: 41
Joined: 11/13/2014
Status: offline

quote:

"Well hell, I WANT Nav support at my size (0) ports! Somebody tell me how to get a copy of v1124!"

Version 1124 still available for download

(in reply to Kull)
Post #: 39
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