From: LI, NY
Alfred - it probably is a bug (although personally I think it makes size (0) ports less useful and is thus beneficial), but it absolutely was not introduced by the beta patch. v1.01.26a is the last official release, and it has exactly the same issue.
I can say that I absolutely disagree with this as I didn't have the bug in 1126a. I'm one of those who does't like to patch while I have a game in progress. Been that way with me always, no matter what is said about it not affecting the in progress play.
As far as I can tell the 'bug' was introduced when the Allied unrep code was corrected. Before that Allied TF's would not reload their heavy ammo while as sea. Took a long time for this one to come out as I'm sure not many games got to '45. In those that did I don't know why it wasn't brought up. That is until the 'Moose' did so.
At the time I had an AI game going and I was not taking it to '45 so I didn't care. All SPS(0) ports had NS support where applicable. By the time I loaded up 1126b and noticed the lack at these bases support had already been withdrawn.
All I can surmise for this disparity is that since 1126b was a 'beta', and we all know that some people hear that word and brush it off, the fix for the 'unrep' was incorporated into the 'latest official' patch, which would now include 1126a in patch 7.
Does this make sense, or did I just make things clear as mud.
< Message edited by rustysi -- 8/7/2020 7:48:55 PM >
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