From: Orange County, CA
So, if I were to post the rules for using events to manipulate the Replacement Editor it would look like this.
Evil Ed – Adjusting Replacement Rates
Setting replacement rates in the Events Editor. The replacement rate is set with a default of 100. This means that whatever rate you set in the Replacement Editor will be issued per turn based on availability. The Event Editor can adjust this rate to make replacements show up faster or slower.
Events affecting variability of replacement rates can be triggered by turn; chemical or nuclear release by a side; or, another event being triggered or cancelled.
TURN ACTIVATED ADJUSTMENTS
(1) Set Event Trigger: Turn
This means that this event will trigger on a turn designated by the Trigger Turn (see Set Variability).
(2) Set Event Effects: Replacements 1* or Replacements 2*
This determines which side’s replacement rate will be impacted. Replacements 1* means that the first player’s replacements will be affected. Replacements 2* means that the second player’s replacements will be affected.
(3) Set Trigger Turn: “1”, “2”, “3”, etc.
This identifies the turn that the event will be put into motion.
(4) Set Variability: “1” = Turn range = 1; “2” = Turn range = 2; “3” = Turn range = 3; etc.
This determine how many turns that the event may trigger. For example, if set to trigger on turn 5 with a 3 Variability (Turn range = 3), this means that the event may trigger on turn 5, 6, or 7. It will trigger on one of those three turns only (unless another event is programmed calling for this event to be triggered again).
(5) Set Event Probability: “100” = 100% Probability; “99” = 99% Probability; “98” = 98% Probability; etc.
This determines the percentage chance of the event being activated. A 100 means that the event will activate. Any number less than that means that the event may or may not occur depending on the probability.
(6) Set Replacement Multiplier: Values between “1” and “999”.
This number represents a percentage (i.e. “1” = 1%; “10” = 10%; “500” = 500%; etc.) and is displayed as “Value 20”, which means 20%. The initial default value in the system is 100, which means that 100% of the replacement rate will be available each turn until the on-hand amount is used up. So, if you want to double the replacement rate, you set the Replacement Multiplier to 200 (200%). Triple would be set at 300 (300%). This new replacement rate remains in effect until changed by a new event.
(7) Resetting the replacement rate. If you have a replacement rate of 200 and want it to go back to the default replacement rate of 100, you must set a new event with a Replacement Multiplier of 50 (200%, the current rate, x 50%, the amount the rate is to be adjusted, = 100%, the new replacement rate).