Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Berserk! sveint(Axis) vs Sillyflower(Allies)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> AAR >> RE: Berserk! sveint(Axis) vs Sillyflower(Allies) Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/28/2020 3:18:27 PM   
Harrybanana

 

Posts: 3341
Joined: 11/27/2004
From: Canada
Status: offline

quote:

ORIGINAL: sveint

Turn 4???, October 13 1939

The game insist it's turn 4 again, should be 6. But all looks well, the date is correct.
I've applied the latest beta, 7U1.

Rain covers Europe, and the Phoney War sets in.

It's all quiet. Even our U-boats sink nothing and are not spotted.





T1 =September 1; T2 = September 15; T3= September 29 and T4 = October 13.

Since fleets (other than CVs) can't attack or intercept submarines unless in or adjacent to a coastal hex; what is the purpose of his surrounding your uboat?

(in reply to sveint)
Post #: 31
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/28/2020 4:50:26 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online

quote:

ORIGINAL: Harrybanana

Since fleets (other than CVs) can't attack or intercept submarines unless in or adjacent to a coastal hex; what is the purpose of his surrounding your uboat?


I'm assuming those are carrier fleets. They don't really need to be adjacent. You'd have to ask Sillyflower.

(in reply to Harrybanana)
Post #: 32
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/28/2020 6:30:46 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 7: November 24, 1939

Germany builds a large corps and 4 landing ships.
Italy builds a small corps.

Redistribution of AA guns is complete. We actually lost some
in the raid on Hamburg.




Attachment (1)

(in reply to sveint)
Post #: 33
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/28/2020 10:42:41 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 8: December 8, 1939

Our u-boats sink 6 merchants. Very happy with that.

Germany buys a large corps.
Italy buys supply trucks (x10), will bring their total to 12.

Since it's an extremely quiet turn, I'll explain why I'm not going to attack Norway.
First of all it would give the UK at large amount of merchants ships, more than cancelling
any u-boat effort so far. It's also costly in terms of resources that can be used in France.
There is little to gain, and we'd have to garrison all the harbors.
The positives are very few, it doesn't effectively help protect the iron ore route. Nor does it really
help us raid the Arctic trade route.

German soldiers in Oslo:



Attachment (1)

< Message edited by sveint -- 5/28/2020 10:49:15 PM >

(in reply to sveint)
Post #: 34
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/29/2020 2:06:36 AM   
Tanaka


Posts: 3870
Joined: 4/8/2003
From: USA
Status: offline
Nice love your AAR's thanks for posting! Following!

_____________________________


(in reply to sveint)
Post #: 35
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/29/2020 3:11:04 PM   
MorningDew

 

Posts: 1162
Joined: 9/20/2006
From: Greenville, SC
Status: offline
quote:

ORIGINAL: sveint

...it doesn't effectively help protect the iron ore route.



This is an issue I want to see addressed. Norway should be important in terms of access to the Swedish ore for half the year.

_____________________________


(in reply to sveint)
Post #: 36
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/29/2020 3:37:06 PM   
Richard III


Posts: 710
Joined: 10/24/2005
Status: offline
Indeed it should... the previous ver. of the Game just had it flip over to the Axis, which was a simple and elegant solution.



_____________________________

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy

(in reply to MorningDew)
Post #: 37
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/29/2020 5:59:31 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 9: December 22, 1939

And I was so distracted by the Norway issue that I forgot to turn off the iron
ore convoy route last turn! At least we only lose 4 merchants.
Our own u-boats sink another 4 merchants.

Germany builds a large corps.




Attachment (1)

(in reply to Richard III)
Post #: 38
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/29/2020 11:52:42 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 10: January 5, 1940

U-boats sink another 5 merchants. They've done a splendid job so far.
We use our only oiler to keep them at sea.

Germany builds a large corps.
Italy builds a small corps.

(in reply to sveint)
Post #: 39
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 8:39:13 AM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 11: January 19, 1940

Our u-boats sink 8 merchants! Medals for everyone!

By Ken - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=4076217



Attachment (1)

(in reply to sveint)
Post #: 40
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 8:42:00 AM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Also this month, partisans in Lublin cut the rail connection.




Attachment (1)

(in reply to sveint)
Post #: 41
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 8:48:30 AM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Italy builds 4 landings ships and sets Reinf./Upgrade to 500.
By now I'm regretting buying 2 paratroopers (it's a new experiment),
but we'll work with it.

Germany builds a large corps and supply trucks (1 x 10).

(in reply to sveint)
Post #: 42
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 10:23:01 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 12: February 2, 1940

U-boats sink 4 merchants.

Germany builds a large corps and 10 supply trucks.

(in reply to sveint)
Post #: 43
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 10:52:51 PM   
magic87966


Posts: 152
Joined: 3/22/2015
From: Winston-Salem, NC
Status: offline
You said, "Italy needs another air transport but cannot yet afford one. I don't like that they
are sitting at 99% manpower, but at the moment nothing can be done."

Doesn't that mean your stockpile of manpower is full? That's a good thing, right? In my game, when I purchase a unit that number goes down and then slowly goes back to 99% if I don't purchase another for awhile.

_____________________________

"Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon."

Horatio Nelson

(in reply to sveint)
Post #: 44
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 11:37:51 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Manpower full is bad. It means you don't get any added manpower. "Lost" manpower, if you will.

(in reply to magic87966)
Post #: 45
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 11:47:37 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 13: February 16, 1940

U-boats sink another 6 merchants! I've never had remotely this much success with submarines
in any other game.

We take a gamble and turn back on the iron ore route, let's see if we can sneak in some resources!

Germany builds an interceptor. A bit random since it won't be operational until August, but I
want a total of 6 interceptors by 1941.

Italy's economy is fairly small, next we'll want a few mountain corps:




Attachment (1)

(in reply to sveint)
Post #: 46
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 11:58:43 PM   
Harrybanana

 

Posts: 3341
Joined: 11/27/2004
From: Canada
Status: offline

quote:

ORIGINAL: sveint

Turn 13: February 16, 1940

U-boats sink another 6 merchants! I've never had remotely this much success with submarines
in any other game.

We take a gamble and turn back on the iron ore route, let's see if we can sneak in some resources!



I am about to start my first pbem as the Allies; so I hope an uber-uboat bug hasn't crept into the system somehow.

From what I can tell playing solo the enemy doesn't know which convoys have been turned off or on; is that correct?

(in reply to sveint)
Post #: 47
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/31/2020 4:04:32 AM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Correct, the enemy cannot know if you have disabled a convoy route.

(in reply to Harrybanana)
Post #: 48
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/31/2020 9:00:48 AM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 14: March 1, 1940

U-boats sink 5 merchants. We lose 8 merchants on the iron ore route,
time to turn it off for good!

Germany builds 40 landing ships and one large corps.

Our u-boats are low on supply and head to port.


< Message edited by sveint -- 5/31/2020 9:01:50 AM >

(in reply to sveint)
Post #: 49
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/31/2020 8:53:21 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 15: March 15, 1940

Allied high command seems upset about our u-boats.
Good, let them spend resources on escorts and new merchants.

Our u-boats head out for more raiding.

Germany builds yet another large corps.

(in reply to sveint)
Post #: 50
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/31/2020 11:01:01 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 16: March 29, 1940

Germany gets close support tech.
Italy takes delivery of 2 paratroopers.

(in reply to sveint)
Post #: 51
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/31/2020 11:28:52 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 17: April 12, 1940

Germany gets assault and anti-tank tech. Interceptor tech moves to 41.
All German production goes to upgrades while manpower sits at 99%.

Our u-boats don't raid anything, is the southern Atlantic route off?

Italy buys a small corps.

(in reply to sveint)
Post #: 52
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/1/2020 10:34:05 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 18: April 26, 1940

U-boats sink 6 merchants, but actually take 2 step losses.
They are recalled for repairs. I won't send them out again until
we have 41 tech.

All German production goes to upgrades (mislabeled "Upkeep" in the game).
I would really have liked to see different values for upkeep and reinforcements.




Attachment (1)

< Message edited by sveint -- 6/1/2020 10:44:12 PM >

(in reply to sveint)
Post #: 53
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/1/2020 10:40:05 PM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
The 1st Panzer with heavy armor arrives.

Since this is hopefully the last turn of inclement weather, let's take a look at
the German and Allied deployments.

Much like in our previous game, SillyFlower does not like deploying the BEF to France.
This is good news, as the conquest of France will be easier.
And this is bad news, as SeaLion will be all but impossible.

I'm honestly winging it when it comes to my deployment. For some reason I am highly uncomfortable
with the assault on the Benelux. I can never seem to get it quite right.




Attachment (1)

(in reply to sveint)
Post #: 54
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 12:16:51 AM   
Harrybanana

 

Posts: 3341
Joined: 11/27/2004
From: Canada
Status: offline
You were unlucky not to get a single clear/cold weather turn in either March or April.

(in reply to sveint)
Post #: 55
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 1:53:54 AM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online

quote:

ORIGINAL: Harrybanana

You were unlucky not to get a single clear/cold weather turn in either March or April.


And the u-boats have been lucky. Long term it evens out.

(in reply to Harrybanana)
Post #: 56
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 9:33:33 AM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
Turn 19: May 10, 1940

The weather finally gets better and we declare war on the Netherlands.

But before we get to that let's cover some minor points:
-Italy gets Assault, Anti-Tank and Warship techs.
-Germany mobilizes the 2nd Panzer and a large corps.
-German u-boats are undergoing repairs and in 27 days they should be ready for upgrades.

(in reply to sveint)
Post #: 57
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 9:38:06 AM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
The attack on the Netherlands goes really well with few casualties,
and the question is should we attack Belgium right away or wait a turn?




Attachment (1)

(in reply to sveint)
Post #: 58
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 9:42:59 AM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
We decide that speed is more important than safety and declare war on Belgium.
Unfortunately the initial attack does not go too well, and we attach Engineers
to the 1st Panzer.




Attachment (1)

(in reply to sveint)
Post #: 59
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 9:47:15 AM   
sveint


Posts: 3242
Joined: 1/19/2001
From: Glorious Europe
Status: online
It's not easy going but the 1st and 2nd Light panzer then fight their way to
Brussels. To have any chance of taking the city this turn we give the 1st Light Panzer
engineers too.




Attachment (1)

(in reply to sveint)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> WarPlan >> AAR >> RE: Berserk! sveint(Axis) vs Sillyflower(Allies) Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.301