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WarPlan has been updated to version 1.00.07!

 
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WarPlan has been updated to version 1.00.07! - 5/21/2020 3:01:23 PM   
Daniele

 

Posts: 1812
Joined: 2/7/2015
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WarPlan has been updated to version 1.00.07!

You can download the patch from here

Changelog
- Fixed paratroopers only can paradrop from hexes that are valid airfields
- Fixed air units in support mode flying in bad weather
- Fixed HQ area reinforcement on/off bug
- Fixed oil movement bugs for land and air
- Fixed oil attack bugs for land and air
- Change reduced unit partisan chance by 60%
- Naval units without zero oil stockpile can't move out of port
- Change improved unit display list on Reports and Statistics
- Editor added support unit builds in Country -> A.I.
- Fixed invasion error messages
- Change adjusted tooltip to be above mouse as it was blocking the tooltip
- Change units now show the initials of the technology instead of the full name so it doesn't run off the side
- Fixed Neutral country able to moved into annexed owned territory when neutral with occupier
- Fixed shortened tech display in unit box and added hover for full name
- Fixed unit name cut off in production screen
- Added logistics message to disbanding
- Added hotkeys 1, 2, 3, 4 to assign air mission to air and carrier units
- Fixed zero movement combining unit bug
- Added scenario notes tab in reports
- Change undo button for production stays up even if switching menu items
- Fixed cleared PBEM message when changing from PBEM game to A.I. game
- Fixed air unit hover over mouse when option turned off
- Fixed yes/no/save button at end of turn
- Fixed neutral countries lighting up convoy menu item
- Added new side tab to fleets to indicate available amphibs for a country so there is no confusion to which land units have landing craft
- Change land units will now have a 5 hex radius protection vs partisan units. Rail damage rules will remain the same
- Added rain-cold to identfies hexes which are rain in a cold weather zone during a cold month
- Fixed reources showing in convoy lanes
- Fixed naval interdiction range calculation
- Fixed movement bug
- Fixed damage popups for air resupply
- Improved invasion/disembark messaging and unloading
- Fixed Romanian general name
- Added side icons and damage popups for dead leaders
- Added dead leaders get replaced by a worse leader if possible
- Fixed zero movement after combat movement of land units
- Fixed moved flag after debarkation in occupied port for unit at port so it affects the debarked unit instead
- Fixed A.I. army split bug
- Added icon to show unit embarked on Reports -> Units
- Fixed airfield deployment to allow cooperative allies to deploy in each other's country.
- Fixed units repairing in basic supply
- Added message to beachhead supply from a fleet
- Fixed dead general replaced by his twin brother with the same name bug
- Fixed cleared out surrendered country's build queue
- Added general names to combat logs
- Fixed allied merchants not being sunk when destination country is out of merchant marines
- Added more safety features for A.I. parking naval groups in ports
- Changed North African weather hexes to allow all invasions along the coast in winter months
- Updated weather manual
- Fixed map orders in 1939-1940 scenarios
- Fixed scripts 1939-1944 scenarios
- Added port to Rabat and moved port in Morocco increasing sizes
- Updated scripts
- Change air units do not require manpower to repair, only construct
- Fixed used transports when embarking and undoing
- Improved naval A.I. during interceptions and combat
- Fixed air resupply mission popups
- Added popup messaged for invasions
- Fixed scrolling issue main menu multiplayer games
- Added status to general name when killed in combat
- Fixed split unit across watersides
- Fixed connecting tile for next to enemy determination
- Fixed scenario notes scrolling
- Fixed production undo several issues
- Fixed all crossing arrows are now also naval minefields
- Fixed out of supply air units losing strength and raiding supply
- Removed Eastern port across Black Sea straight
- Improved when capital is captured the game will prioritize the new capital next to a convoy
- Fixed minors use transports and landing craft from the major power that controls them. Their production of such units goes to the major power that controls them.
- Added scripts for port blockage in Rostov and the Caspian Sea
- Fixed AA removal from map on retreat, shatter, or surrender
- Enemy units forced to retreat, surrender, or shatter will destroy their anti-air guns before leaving the hex vacant to avoid capture.
- Added strategic bombers to air interdiction category
- Fixed garrison change on same unit loading onto transports
- Fixed air ranges showing up on opponent's turn
- Added escorting ships on supply convoys now damage submarines as escorts in convoy lanes
- Fixed landing craft display on fleets
- Added port suppression to Rostov for the Axis if the Soviets control the Kerch Straits
- Added message for stacking with neutral fleets
- Fixed port supply using correct transport amounts
- Fixed weather modifiers for strategic bombing missions
- Fixed rare trade bug that crashes games
- Change all cavalry 3 firearms, 1 gun, 2 artillery
- Change USSR large corps are now 3 firearms, 2 gun, 2 artillery
- USSR armies remained the same at 4 firearms, 2 gun, 2 artillery but +6 on strength over other nation's corps.
- Change port supply no longer created used transports for port supplies, instead is might randomly sink a merchant marine when raiders are present
- Added Yugoslavia general
- Fixed paratrooper false drop when should walk
- Added messaging when a country games merchants, transports, escorts, and landing craft when joining an alliance
- Fixed not next to land unit air damage
- Added Hungarian oil field event for 1942
- Improved messaging for data load in editor
- Added 2 island groups north of England and a small event for occupying the Faroes
- Added strategic resource to Norway
- Added Lowlands Area small corps added to Glasgow in 1939 and 1940 scenarios
- Fixed no-name attacking land unit names during combat reports to read the type of unit
- Fixed single combat log report clicking
- Fixed/Improved bugs in A.I. processing
- Fixed air on transport undo bug
- Fixed game event trade bug
- Fixed duplicate division name when combining bug
- Fixed airfield placement bug
- Fixed damaged escort bug
- Fixed AA redeployment from land owner to hex owner
- Added loading alliance names to editor
- Removed non-functioning borders toggle in editor

< Message edited by AlvaroSousa -- 11/21/2020 2:54:08 PM >
Post #: 1
RE: WarPlan has been updated to version 1.00.07! - 5/21/2020 4:33:53 PM   
sillyflower


Posts: 3188
Joined: 8/4/2010
From: Back in Blighty
Status: offline
Great, but after installing patch, I get this every time




Never had this problem before form Matrix or slitherine

Attachment (1)

< Message edited by sillyflower -- 5/21/2020 4:34:32 PM >


_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to Daniele)
Post #: 2
RE: WarPlan has been updated to version 1.00.07! - 5/21/2020 5:03:29 PM   
AlvaroSousa


Posts: 6970
Joined: 7/29/2013
Status: offline
Did you check if the directory exists? Just to start. I installed this using the Matrix installer.
Or maybe you have it somewhere else.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to sillyflower)
Post #: 3
RE: WarPlan has been updated to version 1.00.07! - 5/21/2020 5:13:45 PM   
sillyflower


Posts: 3188
Joined: 8/4/2010
From: Back in Blighty
Status: offline
I never change directory names I'm not that technically competant
I restarted my computer, reinstalled the game then tried to update from the game screen. I got this





Attachment (1)

< Message edited by sillyflower -- 5/21/2020 5:15:06 PM >


_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to AlvaroSousa)
Post #: 4
RE: WarPlan has been updated to version 1.00.07! - 5/21/2020 5:19:52 PM   
AlvaroSousa


Posts: 6970
Joined: 7/29/2013
Status: offline
Do you know how to grab the files from the website instead?

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to sillyflower)
Post #: 5
RE: WarPlan has been updated to version 1.00.07! - 5/21/2020 5:22:18 PM   
AlvaroSousa


Posts: 6970
Joined: 7/29/2013
Status: offline
Try turning off any anti-virus you have.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to AlvaroSousa)
Post #: 6
RE: WarPlan has been updated to version 1.00.07! - 5/21/2020 5:24:29 PM   
sillyflower


Posts: 3188
Joined: 8/4/2010
From: Back in Blighty
Status: offline
I'm not quite sure what that means............... My original effort was using the link above.

I retried from the game (ignoring Einstein's warning that madness is repeating an action and expecting a different result) and it worked
I can now set up 4 more games, having been reduced to a mere 2

< Message edited by sillyflower -- 5/21/2020 5:25:36 PM >


_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to AlvaroSousa)
Post #: 7
RE: WarPlan has been updated to version 1.00.07! - 5/21/2020 5:59:05 PM   
AlvaroSousa


Posts: 6970
Joined: 7/29/2013
Status: offline
Glad it worked. I don't know why it was messed up. PM me if you need anything

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to sillyflower)
Post #: 8
RE: WarPlan has been updated to version 1.00.07! - 5/21/2020 11:19:19 PM   
Richard III


Posts: 683
Joined: 10/24/2005
Status: offline
Most impressive update I have seen since the old WITP AE Beta days.

_____________________________

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy

(in reply to AlvaroSousa)
Post #: 9
RE: WarPlan has been updated to version 1.00.07! - 5/22/2020 4:07:38 AM   
Tejszd

 

Posts: 3366
Joined: 11/17/2007
Status: offline
Thank you Alvaro!

(in reply to Richard III)
Post #: 10
RE: WarPlan has been updated to version 1.00.07! - 5/22/2020 1:27:04 PM   
AlvaroSousa


Posts: 6970
Joined: 7/29/2013
Status: offline
Very welcome. I like things not bugged so I strive to give that to you guys also.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Tejszd)
Post #: 11
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