This my small guide that u want to share and also i want to see how other people play with the most difficult major for CP and probably everyone.
When it comes to decisions and events, i use every opportunity to help them. They're supposed to distract enough forces from the entente. I don't know when exactly they enter the war if UK gives them the sultan osman I, since it didn't happen, but im not sure how viable is this option for entente. When it comes to convoy through serbia, i usually don't concentrate on serbia, i just try to take Belgrad and Valjevo, then wait until bulgaria helps since A-H is distracted. This is disadvantageous for them, as i can't support them as early as i could.
Most important rule is to build detachments to free up corps from places like gallipoli, and to contain partizans, places like Smyrna and Zonguldak aren't too endangered by invasion (Smyrna should only be emptied if your fleet is ready to cover it).
Research trench warfare as soon ad you can, before even entering the war. Infantry weapons, warfare are useful as well.
Also, use Sack/replace with, turks have only one 6 general available, but every bit helps.
Caucasus: Your biggest problem is lack of HQs on this front. 2nd is the lack of rail, only sea. When Liman von Sanders rrives in Constantinople, transport him to trabzond, then Erzurum, and this is your main point of defence. Have corps in front of it, the HQ should be adjacent to both of them for best effect.
On the coastal part, you can abandon Rize, but Trabzon is too important to lose. You can ship units from zonguldak to trabzon in one turn.
Near the Persian border, there lies the most dangerous road of attack. You don't have many units at the beginning, the Cavalry won't hold for long enough, and you need Corps here. After this breaks however, with some luck you can encircle some Russian units if they advance carelessly.
Overall, you need 2 corps near erzurum, 1 in trabzond, and further 2 on the line, not counting Cav, detachments and spares. Russia will have artullery and bombers which will make it harder, but uf you stay on the defensive, you can drain them even after losing some cities. Try to not lose Trabzon and erzurum to not give them a wude front into anatolia.
Egypt/Palestine In the opening turns operate your units quickly and put pressure on egypt. Attack is hard, so if you have any doubts, call it off, and begin retreat to Gaza line. If you suffer losses here, it'll collapse as british can put many resources in here. Beware of landings, Alexandretta, Hajfa, Tripoli, Beirut all can be attacked. If he used Cyprus detachment, you can risk landing on Cyprus, it can prove useful for the fleet. You'll need aircraft and artillery the most on this front.
Mesopotamia: this front opens up usually late, try to prevent losing small cities for mpp on the beginning, but once more units pour in, you need to buy and walk the HQ from Gaziantep, and more corps. Cav corps from caucasus can reach here quickly, and can be of help. Even if you lose baghdad, if you form up in mosul you can prevent the british ftom further harm.
Greece: you shouldn't spend many ottoman forces in here, its ports are useful.
Navy: at first, concentrate on black sea to protect shipping to trabzon. Russians will build a DN here, outmatching you, but at the beginning only a BB and a sub can be dealt with. Also, seaplane tenders can appear in black sea. You need to counter this, by moving 1/2 a-h/german subs from adriatic to constantinople, to lure out the dreadnought and kill it. Also bulgarian port can help you in even an amphibious attack on russian coast, if youre brave enough. An attack from trabzon can be considered, but its not usually worth it.
Later, you need to try to entente forces in Med. If A-H fared well, you may be the nail in the coffin. You have ports in palestine, use them very carefully. When it comes to amphibious invasions, as i mentioned, Cyprus, Rhodes, and then if you're feeeling lucky Crete. Lemnos can also be taken if emptied. All those islands have ports, this erodes Entente control of the sea very much. If austro hungarians can help, they definitely should provide a detachment or corp to help in those endeavours.
When it comes to expanding your navy, an airship used for ground and naval spotting can be useful, but you should concentrate on building either subs, if somehow you cant get through the med, but better build CLs and DDs. Of course, this won't be often, and you need to be sure to commit t MPPs here.
Hope i presented any new ideas, if nit maybe someone new will find it useful.
< Message edited by hottegetthoff -- 5/21/2020 8:49:28 AM >