From: east coast, usa
Guerrillas operate more effectively in Hills, Badlands, Mountains, Light Woods, Jungle, and Forest locations. Guerrillas operate less effectively in Anchorage or Road locations and will not operate in Airbase or Urban locations. Guerrillas are only present if the Scenario calls for them. Patrols also act as a “projection of force,” in that they can affect the ownership of surrounding locations:
If unoccupied, a location adjacent to a Dense Urban location becomes owned by the Force owning that urban location.
A location adjacent to a unit of only one Force becomes owned by the Force controlling that unit.
Guerrillas can cause a location’s ownership to change. Guerrilla units have a special ability to choose between two different methods of Movement. By default, these units will not change the ownership of hexes that they pass through [Guerrilla units will not change the ownership of locations while moving]. After Movement is concluded for the unit, and another unit is selected, then the hex that the Guerrilla unit occupies becomes friendly-controlled. This mode plays to their combat advantages in attacking from hexes that were previously enemy-controlled during the Turn, by retaining more enemy-controlled terrain from which to gain the bonus on subsequent Turns.
Guerrilla units may also operate more openly by choosing to convert hexes that they move through. This will make their Movement paths more visible after playback and reduce the number of hexes that they can operate with a combat advantage from on subsequent Turns. To convert a hex during Movement, stop the Guerrilla unit in the hex to be converted and select another unit. This will convert the hex that the Guerrilla unit stopped in. Then, you may continue moving, repeating this procedure as necessary, to convert any other hexes.
Guerrilla activity has no effect within an Exclusion Zone.
Guerrilla units scheduled to appear as Reinforcements may appear at any playable location within three hexes of their scheduled Reinforcement location, if that location is enemy occupied. Unlike other units, Guerrilla units may appear in enemy-owned locations, converting the location to friendly ownership upon entry.
Guerrilla units always Disengage without cost, as Special Forces units do.
Guerrilla units are always supplied and always draw at least “normal” supply, regardless of whether their location is friendly-supplied or not. If a higher level of Supply is available, the unit benefits normally.
Guerrilla unit Attack and Defense strengths are doubled when attacking from locations that were enemy-owned at the beginning of the Turn.