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Event Activated Reinforcements

 
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Event Activated Reinforcements - 5/19/2020 12:24:19 AM   
Mark Breed


Posts: 311
Joined: 9/4/2003
From: Orange County, CA
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I see in the rules (9.1.9) it indicates that "Reinforcements may appear either on a specific Turn, or, if the Scenario calls for it, as the result of some Event."

I have tried to find out how to make reinforcements appear as an Event, but am unable to find either the rules on how to do it, or the Event type Reinforcement.

I have even tried looking at scenarios to no avail.

Can someone point me in the right direction of either a scenario with it as an Event as an example or the rule page where I can learn how to do it?

Thank you,
Mark
Post #: 1
RE: Event Activated Reinforcements - 5/19/2020 12:25:46 AM   
larryfulkerson


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Joined: 4/17/2005
From: Tucson, AZ
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quote:

Can someone point me in the right direction of either a scenario with it as an Event as an example or the rule page where I can learn how to do it?

I'd like to know the answer to that my own self.

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(in reply to Mark Breed)
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RE: Event Activated Reinforcements - 5/19/2020 2:21:57 AM   
Curtis Lemay


Posts: 11987
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From: Houston, TX
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Here's an example:




Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

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RE: Event Activated Reinforcements - 5/19/2020 3:11:40 AM   
Mark Breed


Posts: 311
Joined: 9/4/2003
From: Orange County, CA
Status: offline
GREAT! Thank you!

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Post #: 4
RE: Event Activated Reinforcements - 5/19/2020 3:12:29 AM   
Mark Breed


Posts: 311
Joined: 9/4/2003
From: Orange County, CA
Status: offline
Wait, how is the Event defined? Reference scenario?

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Post #: 5
RE: Event Activated Reinforcements - 5/19/2020 3:15:10 AM   
Curtis Lemay


Posts: 11987
Joined: 9/17/2004
From: Houston, TX
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quote:

ORIGINAL: Mark Breed

Wait, how is the Event defined? Reference scenario?

Killer Angels 1863

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My TOAW web site:

Bob Cross's TOAW Site

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Post #: 6
RE: Event Activated Reinforcements - 5/19/2020 3:45:22 AM   
rhinobones

 

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It’s a little more complicated than just making an event.

1. Select the unit (or an entire formation) you want to deploy using an event.
2. Write the deployment event.
3. Place the unit on the map.
4. Remove the unit from the map
5. Marry the unit and event in the deployment screen

Regards, RhinoBones







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Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to Mark Breed)
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RE: Event Activated Reinforcements - 5/19/2020 3:46:32 AM   
rhinobones

 

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Second screen






Attachment (1)

_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to Mark Breed)
Post #: 8
RE: Event Activated Reinforcements - 5/19/2020 5:36:40 AM   
Mark Breed


Posts: 311
Joined: 9/4/2003
From: Orange County, CA
Status: offline
Thank you both! Very helpful!

(in reply to rhinobones)
Post #: 9
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