Here's an update on some new features from the next patch:
Strat map now shows weather by zone during planning phase.
Allies must now have AS of 4 or greater to win BTR campaigns (increased from 3).
Human player no longer gets automatic upgrades, allowing player to upgrade or change most plane types manually.
Reinforcement arrival now displays, and centers on entry airfield and gives information about aircraft type.
Leader promotion messages now show inspiration and leadership values.
Auto plan raid range button increment increased to reduce multiple clicking.
Max ranges reduced for AI raids in keeping with available escort ranges. Added some tweaks to increase AI aggressiveness.
Me110 nightfighters will slowly auto upgrade to be fitted with upward firing cannon.
Added flak attack on enemy planes attacking landing aircraft.
Fixed some altitude loss and gain anomalies caused by inconsistent variable types.
Added incremental elevation gain during climb out from takeoff for intercepting fighters.
Reworked e-warfare device upgrades and implementation, fixed data errors causing ELINT to be broken in 1944 campaigns and axis aircraft radar unused in 43 and 44. Aircraft in 1944 scenarios now benefit from previous 5 months of e-warfare technology upgrades.
Pathfinder group pilots start with higher experience.
Area targets that do not produce terror points shown in blue circles in urban display mode, all others shown with black circles instead of red (to differentiate from jammed radar sites.)
Pilot roster now shows which pilots occupy a ready aircraft and highlights the leader. Added color highlights to Top and Honor Roll Pilot views.
When selecting a lead and following groups for a raid, only functional Nav devices will be indicated on the list (i.e. if range is too far for oboe, etc.)
“Find Air Units” tab is added to the reaction phase menu to allow easy lookup and location, showing fatigue, morale, fuel and damage of individual pilots/planes within the selected air group during the action.
Changed cloud movement direction to randomly move from NW to SW direction each turn. Added forecasting of next turns weather in the campaign summary.
Defender at-start start now sees cloud pattern for the upcoming turn.
Defending player less likely to strike balloon cables.
Attacker gains some experience if he kills a balloon.
Fixed bugs where experience was accumulating improperly or not at all.
Fixed bug where game was not properly recognizing fighter to fighter-bomber conversion capability.
Fixed bug where Defender Doctrine was resetting back to default each turn (My bad from 1.05)
Fixed bugs where P51 and P47 Fighter-bomber groups with swapped-out bombs could not be grouped together in a bomb raid. Now they can! Added “b” designation on group lists to differentiate which FB converted groups have bombs and which have drop tanks.
Groups equipped with Navigation (that are in beam-range of target), Elint, or Radar equipped show “n” “e” or “r” respectively on group lists.
Improved ability to select objects on map when zoomed out.
Added altitude performance bands to weapons database display.
fixed some problems with the ground campaign to reward aggressive bombing of frontline (causing earlier breakouts) and penalize if not (delaying breakout). It was nearly impossible to get a result, that got a result, that effected the timing of breakouts. Now it can be a game changer. Still testing this...
< Message edited by simovitch -- 5/15/2020 7:41:32 PM >