From: Ottawa, Canada
Okay, I came close the last time. I want to try and do better.
My analysis of the Terrain and Soviet force and options are already posted in the Fulda thread - so I will not add them here.
I will start with a reminder of what I have and then three new options.
My initial thoughts (one change in bold)
For once, I have most of my forces right from the start. Very nice.
I have lots of Artillery. Of course, it will not be enough.
Based on the locations of the VPs, I’m likely going to have to defend forward. Losing that first belt of VPs would make victory difficult to achieve. Or I have to be ready/able to counterattack later to retake terrain and VP locations. Tried defending back a little and counter attacking, it did not work.
I would like to strip the Soviets of:
HQs – to make it harder for them to control their troops,
AD units – to give my aviation and air support freer reign, and
Artillery – to lessen their fire power.
I have lots of improved locations that I can use to build my defense line.
I need a reserve – not evident what unit is best for that.
I suspect that this scenario might start slower than most – if my orders are correct. However, I need to make sure that I’m ready in case they come right away.