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RE: Naval Mod ready for testing

 
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RE: Naval Mod ready for testing - 12/27/2020 2:39:01 AM   
Hairog


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From: Cornucopia, WI
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I assume so, but I will give it a test run.

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(in reply to kch)
Post #: 31
RE: Naval Mod ready for testing - 12/27/2020 11:19:57 AM   
kch

 

Posts: 182
Joined: 12/31/2014
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Thanks. I am not a very experienced player so I have a hard time telling whether there any strange things happening that shouldn’t.

(in reply to Hairog)
Post #: 32
RE: Naval Mod ready for testing - 12/31/2020 12:46:26 AM   
keeler

 

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Joined: 12/23/2013
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Started a new Entente game to check out the mod, noticed there are some land units not present in the base 1914 scenario (an ANZAC division in Oxford, heavy artillery and light artillery brigades nearby, and Plumer's HQ). There's also at least three zeppelins on Central Powers' side.

Couldn't find any information confirming you've made some changes to the starting land OOB as well, and doing so seems outside the purposes of the mod (don't recall any land OOB changes in WaW) but suppose it's possible. Want to confirm these are intended changes and everything is working ok.

Also, the first post mentions 2.1 but the link still directs to 2.0.

< Message edited by keeler -- 12/31/2020 1:01:15 AM >

(in reply to kch)
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