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v1.17.02 Update is out

 
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v1.17.02 Update is out - 5/7/2020 1:33:55 PM   
Daniele

 

Posts: 1799
Joined: 2/7/2015
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Get the update from here

GAME ENGINE CHANGES/FIXES
- Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter).
- Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.
- Fixed a right edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (mroyer, christolos, taxman66).
- Fixed a combat error for some defenders that were receiving the incorrect amount of experience from an attack (pjg100).
- Fixed a spotting penalty error that could allow units to spot further than intended from customized edits of campaigns (Rainer).
- Fixed an issue where players could still reinforce and upgrade units via the toolbar method when the campaign setting had these options disabled (ericdauriac).
- Fixed an issue where declaration of war related popups would appear within the WAR MAP screen and not show later after a player exits (dhucul2011).
- Fixed a ZoC display error related to unreachable hexes (terry1040).
- Fixed an operate air unit display cost error, final cost was correct, the question just showed the wrong amount (armuss).
- Fixed a rare DECISION event related error that prevented some events from firing properly when a country surrendered on the same turn (Makhno1917).
- Fortification facings now have an effect on attacking Amphibious transports (Christolos).
- New Units to be placed on the map will now only center on a capital city location whenever the current map does not highlight a viable placement position (MJY).
- PBEM++ games can now be set to 'Disable Game End Date' in the OPTIONS setup screen (dcinlassen).
- PBEM++ in game chat messages now increased to a length of 140 characters from 130.
- PBEM++ server access and Refresh further optimized and sped up considerably.

All Campaigns
- Improved AI RESEARCH and PURCHASE scripts (Armuss).
- Amended Decision 674 for Operation Axis so that it has Italy’s #COUNTRY_ID= rather than Germany's to ensure it fires correctly.

1939 and 1940 Campaigns
- A French Garrison unit now starts in Oran.
- DE 602 to form Vichy France no longer includes a check for Axis units in North Africa.
- Oran will now be an Alternate Capital for France if Germany says no to Vichy and so France fights on from North Africa.
- The Trigger % for Italy to mobilize 1-2% towards the Axis if the Allies abandon positions in the Mediterranean has been reduced from 50 to 40%.

1939-1943 Campaigns
- Amended Decision 674 for Operation Axis so that it has Italy’s #COUNTRY_ID= rather than Germany's to ensure it fires correctly.

1939, 1940, 1941, 1942 and 1944 Campaigns
- Soviet Corps and Army Combat Target Statistics corrected in all campaigns apart from 1943 as the 1943 campaign did not need correction (Etzel).

1939 Campaign
- Mobilization_1 script #NAME= General Surrenders To Axis (Italy?Axis) now requires Poland to have surrendered for it to fire (PvtBenjamin).

1939 and 1940 Campaigns
- The Yugoslav Coup triggered by the British Decision Event 104 now has an equal chance of happening on the 3rd March, 4th April or 26th April 1941.

1943 Campaign
- Reduced the land spotting of all surface combat vessels and regular Transports from 1 to 0 in the 1943 campaign (Markiss).

1944 Campaign
- Fixed an error where Italy was set to have Aerial Warfare Level-2 where the max for all countries is set to 1 (Armuss).
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