Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ludendorff is coming in version 1.01.05. For free!

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command: World War I >> Ludendorff is coming in version 1.01.05. For free! Page: [1]
Message << Older Topic   Newer Topic >>
Ludendorff is coming in version 1.01.05. For free! - 5/6/2020 2:24:37 PM   


Posts: 1812
Joined: 2/7/2015
Status: offline
Strategic Command WWI has been updated to version 1.01.05 and it adds a new campaign, featuring Ludendorff and his final attempts to end the war.

To celebrate this milestone, we are running a huge promo, the STRATEGIC COMMAND TRILOGY SALE. Up to 50% off on War in Europe, World at War and World War I! Check out the promo here.
Offer ends on Tuesday, May 12th, 2020 at 5 pm GMT

Download the update here

- Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter).
- Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.
- Fixed a right edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (mroyer, christolos, taxman66).
- Fixed a rare error that provided some Tank units with immediate entrenchment after moving when it should have been set to zero.
- Fixed a bug that allowed AI Engineers to reinforce after an attempted move towards a fortification building position (bootlegger267).
- Fixed a SURRENDER_2 game engine handling error that did not properly convert enemy hex control in some situations (Mithrilotter).
- Fixed an error that had surrendering minors check against remaining units at 50% per unit to skip surrendering instead of 6% (The Land).
- Fixed an issue where customized sounds from a MOD were being reset when quiting a campaign and starting again (Tanaka).
- Fixed a land convoy path issue that did not correctly identify invalid paths due to territorial ownership/control changes along the convoy path.
- Fixed a combat error for some defenders that were receiving the incorrect amount of experience from an attack (pjg100).
- Fixed a spotting penalty error that could allow units to spot further than intended from customized edits of campaigns (Rainer).
- Fixed an issue where players could still reinforce and upgrade units via the toolbar method when the campaign setting had these options disabled (ericdauriac).
- Fixed an issue where declaration of war related popups would appear within the WAR MAP screen and not show later after a player exits (dhucul2011).
- Fixed an operate air unit display cost error, final cost was correct, the question just showed the wrong amount (armuss).
- Fixed a rare DECISION event related error that prevented some events from firing properly when a country surrendered on the same turn (Makhno1917).
- Fortification facings now have an effect on attacking Amphibious transports (Christolos).
- New Units to be placed on the map will now only center on a capital city location whenever the current map does not highlight a viable placement position (MJY).
- PBEM++ games can now be set to 'Disable Game End Date' in the OPTIONS setup screen (dcinlassen).
- PBEM++ in game chat messages now increased to a length of 140 characters from 130.
- PBEM++ server access and Refresh further optimized and sped up considerably.

1914 March on Paris
- Woods near Reims and Villers-Cotterêts amended.
- Road added between Arras and Doullens.
- Düsseldorf added as a German Industrial Center.
- The loss of Düsseldorf and Köln now reduces German National Morale by 5,000 rather than 3,000 points apiece (Xsillione).
- The province of Malmedy in Belgium is now part of Germany (Rainer Klahold).

All Europe wide Campaigns
- Reduced the number of Alignment Positions in the dummy Decision Events triggering the Russian convoy to Serbia and the German convoy to Austria-Hungary.
- German fortifications that start on the map in the east will now be destroyed if captured (Christolos).
- Russia’s starting Naval Mine Build Limit increased from 1 to 2, and there is now a minefield in the Baltic in both 1914 campaigns.
- If German National Morale is below 10% then Bulgaria will now surrender if there are 2 Entente units within 3 hexes of central Bulgaria (hex 196,99) in addition to the already established trigger of there being 2 Entente units within 2 hexes of Sofia (William Knowles).
- Trigger ranges for the Russian Opolchenie at Smolensk and Kiev to be activated increased.
- Polish units can now be upgraded.
- The hex west of Lupkov Pass (190,85) now transfer to Czechoslovakia rather than Hungary on the collapse of Austria-Hungary (eightrommofelixir).
- Hexes 184,83, 185,83 and 186,84 now transfer to Czechoslovakia rather than Poland on the collapse of Austria-Hungary (eightrommofelixir).
- Some changes made to the Polish army’s deployment to make the country more defensible against Germany (eightrommofelixir).
- The area around Trento and Bruneck now transfer to Italy if Austria-Hungary surrenders (eightrommofelixir).
- When the Ottoman Empire collapses, if Russia is still in the war then it will gain territory in the Caucasus including Trabzon, Erzumum and Van (eightrommofelixir).
- AI PURCHASE and RESEARCH scripts optimized and improved (Xsillione. Benedict151).

Both Europe wide 1914 Campaigns
- Ottoman Mobilization_3 event #NAME= Ottoman Empire->Entente (post surrender) from September 1915 reducing Ottoman mobilization to zero can now only fire if the Ottomans had previously entered the war (CommandoDude).
- Two Russian Garrisons added in eastern Poland, and the Russian Recon Bombers have been moved south from Brest-Litovsk (Iwarmonger; Xsillione; Chernobyl).
- The Austro-Hungarian IX corps has been moved from hex 192,82 to 192,83 (Chernobyl).
- Austria-Hungary’s gain in National Morale points from Serbia surrendering has been reduced from 2,500 to 1,500 points (Wittmann).
- National Morale script where Germany should gain points from Serbia surrendering has been corrected.
- The chance of Germany investing in Infantry Warfare and Submarines research has been increased (Benedict151).
- Ottoman AI RESEARCH has been amended to increase their investment in Command and Control and reduce it in Submarines (Benedict151).
- Extended the distance at which Greek units will deploy in Athens and Sparta if Greece is invaded (Xsillione).

1914 Call to Arms
- 1914 Call to Arms Strategy Guide corrected so that DE 704 refers to Austro-Hungarian National Morale reducing by 8,000 points rather than 10,000 if the Central Powers say YES to this (Christolos).

- Added 1918 Ludendorff

< Message edited by Daniele -- 5/6/2020 4:41:16 PM >
Post #: 1
RE: Ludendorff is coming in version 1.01.05. For free! - 5/6/2020 3:08:50 PM   

Posts: 935
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
Can't login to the PBEM server with the updated version



“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”


(in reply to Daniele)
Post #: 2
RE: Ludendorff is coming in version 1.01.05. For free! - 5/6/2020 5:32:00 PM   

Posts: 507
Joined: 6/11/2016
Status: offline
Same for me!


(in reply to Christolos)
Post #: 3
RE: Ludendorff is coming in version 1.01.05. For free! - 5/6/2020 7:16:26 PM   


Posts: 1781
Joined: 5/14/2004
Status: offline
And same here. Looks like some good updates though.


(in reply to TheBattlefield)
Post #: 4
RE: Ludendorff is coming in version 1.01.05. For free! - 5/6/2020 7:29:17 PM   
Hubert Cater


Posts: 4827
Joined: 7/22/2013
Status: offline
Apologies everyone, the issue is now fixed. Please try again.


(in reply to Alikchi2)
Post #: 5
RE: Ludendorff is coming in version 1.01.05. For free! - 5/6/2020 7:32:25 PM   


Posts: 123
Joined: 11/17/2019
Status: offline
A Ludendorff Offensive definitely sounds interesting.


No conquest without labor.

(in reply to Alikchi2)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command: World War I >> Ludendorff is coming in version 1.01.05. For free! Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI