Ah, ok, I have not been able to find even a "short cut" key to open the "recent reinforcement" schedule. or a work around for that (yet) :)
That does seem to be a chore, esp. if the reinforcement schedule is beefy, as with the RGW/D21/FitE scenes during Barbarossa.
I will keep toying with that to see if I can find a procedure that might speed that up a bit.
As far as the Engineers / OOB tip, that also works well with any "dedicated" type unit ... such as AA ground units, e.g. I've been messing around with how to get the best use out of that OOB Units report; e.g. w/ the Engineers, I put on my "Quartermaster General hat" ...
then, after that, I think I will go through that procedure w/ AA ground units (putting on my "AA Defense General" hat, making sure they are all where they should be (to me, either on airfields or bridge defense--not running recon, as some folks do).
I know some folks like to put those in front line, or use them for recon, or just move them to counter interdict, but to me they are "second tier" units that have specific tasks. In a pinch, I might use them for front line defense, but otherwise, they should be scanning the skies for enemy fighter-bombers.
Same w/ Engineers: not very good to use them as front line combat or even recon units, (some folks will use those for recon, is gamey to me, but whatever floats your boats!) but for me, Engineers are for bridge repair and transport help ... except in a pinch. YMMV!
< Message edited by Hellen_slith -- 5/7/2020 8:02:56 PM >