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What is the requeriment adding new sounds in a mod?

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat The Bloody First - Modding >> What is the requeriment adding new sounds in a mod? Page: [1]
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What is the requeriment adding new sounds in a mod? - 5/3/2020 9:46:06 PM   
Nomada_Firefox

 

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I have tried the addition from new sounds inside my ..\Documents\My Games\CloseCombatTheBloodyFirst\Mods\Veteran\Data\Sounds\
but the game does not play the sounds, just I hear the UI000Pizzicato.wav sound.
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RE: What is the requeriment adding new sounds in a mod? - 5/4/2020 3:34:08 PM   
PipFromSlitherine

 

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I would need to double check but I don't think that the sounds are set up to be moddable. I will add it to our tasklist.

Cheers

Pip


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RE: What is the requeriment adding new sounds in a mod? - 5/4/2020 7:06:10 PM   
ineffable


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Until that's sorted out take a look at JSGME which swaps files individually rather than requiring the entire directory be duplicated to mod a single item.

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RE: What is the requeriment adding new sounds in a mod? - 5/4/2020 11:24:46 PM   
Nomada_Firefox

 

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Yes, it is a big trouble modding.

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RE: What is the requeriment adding new sounds in a mod? - 5/27/2020 4:49:19 PM   
PipFromSlitherine

 

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OK, so you can replace sounds (and use your own sound files) by using the the folders as follows. In this case it is not the mod DATA/SOUNDS folder you need to use, but the campaign folder itself. So you would place your WAV etc files into the MODS/<mymod>/CAMPAIGNS/MAIN/DATA/SOUNDS folder. You can also replace the SFX0 etc files as desired in the CAMPAIGNS/MAIN/DATA folder.

I will update the modding doc to make this clear.

Cheers

Pip

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RE: What is the requeriment adding new sounds in a mod? - 5/27/2020 9:07:03 PM   
Nomada_Firefox

 

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Thanks. What about new icons?

And there are part which I do not understand very well in the doc. This.
quote:

Preview Image Location: Two space-separated numeric values giving the screen offset (in pixels on a 1024 x 768 display) to use to position the preview image on the Command Screen. Offsets will be scaled accordingly for other display resolutions.

For hours I have trying and just I could add it by pure lucky but I do not know what is the screen offset of 1024 x 768 display.

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RE: What is the requeriment adding new sounds in a mod? - 5/27/2020 9:12:37 PM   
PipFromSlitherine

 

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The icons will require a code change I am pretty sure. Enabling it is on my todo list.

The offset is a pixel offset based on the screen being in 1024x768 resolution. I forget whether it is from the top left of the screen or of the background image.

Cheers

Pip


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RE: What is the requeriment adding new sounds in a mod? - 5/27/2020 9:35:17 PM   
Nomada_Firefox

 

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Thanks.

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Post #: 8
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