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Newbie questions on LUA scripting.

 
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Newbie questions on LUA scripting. - 5/2/2020 11:16:17 PM   
Scar79

 

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Thx in advance

< Message edited by Scar79 -- 5/3/2020 12:49:50 PM >
Post #: 1
RE: Is there a way to get a sea floor depth in the give... - 5/3/2020 1:45:15 AM   
Scar79

 

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Nevermind, solved via World_GetElevation().

(in reply to Scar79)
Post #: 2
RE: Is there a way to get a sea floor depth in the give... - 5/3/2020 12:55:47 PM   
Scar79

 

Posts: 183
Joined: 8/9/2013
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Is it possible to manipulate(destroy, for example) by the launched missile, bomb or torpedo via LUA? Thx in advance

(in reply to Scar79)
Post #: 3
RE: Is there a way to get a sea floor depth in the give... - 5/3/2020 3:38:54 PM   
Scar79

 

Posts: 183
Joined: 8/9/2013
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Please, help, i can't figure out where's the problem: What's wrong with this peice of code?!

quote:

local mission=ScenEdit_AddMission('Targets','Surface Target Patrol','patrol',{type='sea'},{zone={'STZ_01','STZ_02','STZ_03','STZ_04'}})
ScenEdit_AssignUnitToMission("Surface Target","Surface Target Patrol")


If i delete {type='sea'} and change mission-class to Support, it works just fine. Obviosly, there is some problem with mission subtype determination, but i can't understand what exactly is wrong.

(in reply to Scar79)
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RE: Is there a way to get a sea floor depth in the give... - 5/3/2020 6:46:13 PM   
TitaniumTrout

 

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local mission2 = ScenEdit_AddMission('OPFOR','Merchant05A', 'patrol', {type='sea', zone={'RP-1', 'RP-2', 'RP-3'}})

You need to define the zone inside the same set of braces as the type.

<strike>You should be able to destroy a weapon via Lua using .delete .</strike>

local weaponTest = ScenEdit_GetUnit{guid='demuu8-0hlvfim46334n'}

weaponTest:delete()



< Message edited by TitaniumTrout -- 5/3/2020 7:14:37 PM >


_____________________________


(in reply to Scar79)
Post #: 5
RE: Is there a way to get a sea floor depth in the give... - 5/4/2020 1:35:20 AM   
Scar79

 

Posts: 183
Joined: 8/9/2013
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quote:

ORIGINAL: TitaniumTrout

local mission2 = ScenEdit_AddMission('OPFOR','Merchant05A', 'patrol', {type='sea', zone={'RP-1', 'RP-2', 'RP-3'}})

You need to define the zone inside the same set of braces as the type.

<strike>You should be able to destroy a weapon via Lua using .delete .</strike>

local weaponTest = ScenEdit_GetUnit{guid='demuu8-0hlvfim46334n'}

weaponTest:delete()



quote:

local mission2 = ScenEdit_AddMission('OPFOR','Merchant05A', 'patrol', {type='sea', zone={'RP-1', 'RP-2', 'RP-3'}})

You need to define the zone inside the same set of braces as the type.

Thank you very much, TitaniumTrout! It works now!

(in reply to TitaniumTrout)
Post #: 6
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