Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Entrenchment oddity

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command: World War I >> Tech Support >> Entrenchment oddity Page: [1]
Login
Message << Older Topic   Newer Topic >>
Entrenchment oddity - 5/2/2020 7:11:32 PM   
The Land

 

Posts: 485
Joined: 2/19/2010
Status: offline
I've just observed a situation where a Belgian Corps in Antwerp (which is meant to be a fortified town/city) appeared not to notice the fact the resource was Fortified and had to manually entrench. The resource graphic was showing up, and ended up with the trench lines over it.

This was a modded scenario but I haven't touched Antwerp so should all be set up the same way as in the default 1914 scenario...

_____________________________

Post #: 1
RE: Entrenchment oddity - 5/7/2020 9:42:35 PM   
Hubert Cater

 

Posts: 4020
Joined: 7/22/2013
Status: offline
I believe this is correct only when the Capital moves to Antwerp. This is because even though the graphic still shows as a fortified town, it is now a capital that can be entrenched with a trench etc.

_____________________________


(in reply to The Land)
Post #: 2
RE: Entrenchment oddity - 5/7/2020 10:39:21 PM   
The Land

 

Posts: 485
Joined: 2/19/2010
Status: offline

quote:

ORIGINAL: Hubert Cater

I believe this is correct only when the Capital moves to Antwerp. This is because even though the graphic still shows as a fortified town, it is now a capital that can be entrenched with a trench etc.


Yes - that was the situation!

Does the resource actually change into a capital, without the graphic changing?

_____________________________


(in reply to Hubert Cater)
Post #: 3
RE: Entrenchment oddity - 5/8/2020 1:20:43 AM   
Hubert Cater

 

Posts: 4020
Joined: 7/22/2013
Status: offline
In this case it does. I considered changing the graphic but if I remember correctly it may revert to a fortified town again if the capital moves again and there were some possible issues with the handling of that. I honestly don't fully remember but I believe the easiest solution was to just keep the graphic as is or something like that.

_____________________________


(in reply to The Land)
Post #: 4
RE: Entrenchment oddity - 5/24/2020 5:04:16 PM   
Jace11

 

Posts: 87
Joined: 8/23/2012
Status: offline
Is there a problem with the hex preview panel regarding unit entrenchments? In the UI panel at the bottom, there are two hex previews, these will show units (usually on the left) and terrain (+entrenchments). Entrenchments for each hex are shown on the terrain preview (on the right panel) but not for the clear terrain type. If the terrain is clear, no entrenchments are displayed, if it is forest, town etc then they are displayed.

(in reply to Hubert Cater)
Post #: 5
RE: Entrenchment oddity - 5/25/2020 9:05:10 PM   
Hubert Cater

 

Posts: 4020
Joined: 7/22/2013
Status: offline
I see what you have found here, I will look into correcting this, thanks

_____________________________


(in reply to Jace11)
Post #: 6
RE: Entrenchment oddity - 5/26/2020 1:42:47 AM   
Jace11

 

Posts: 87
Joined: 8/23/2012
Status: offline
Thanks for looking into this, its a problem when playing with counters (not so bad with the 3D-style units). I just installed the blue max mod, and have to remove all units to check entrenchment facings on clear terrain as the counters hide them on the game map.

(in reply to Hubert Cater)
Post #: 7
RE: Entrenchment oddity - 5/26/2020 1:33:40 PM   
Hubert Cater

 

Posts: 4020
Joined: 7/22/2013
Status: offline
Completely makes sense and this should be fixed now for the next update.

_____________________________


(in reply to Jace11)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command: World War I >> Tech Support >> Entrenchment oddity Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.133