Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Logistics are not clear to me ....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> War Room >> Logistics are not clear to me .... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Logistics are not clear to me .... - 5/2/2020 6:53:15 PM   
scout1


Posts: 2738
Joined: 8/24/2004
From: South Bend, In
Status: offline
Still trying to wrap my head around identifying & understanding the competing "logistical" needs relative to
- New builds
- Repairs
- Upgrades
- per turn supply needs
- other ?

Is there anything that summarizes these needs within the game ?
Is there anything that permits an Excel export of data to permit us to slice and dice this ?
Post #: 1
RE: Logistics are not clear to me .... - 5/2/2020 7:18:59 PM   
Hotschi


Posts: 548
Joined: 1/18/2010
From: Austria
Status: offline
Same here, I am still not sure how many points I shall allocate to upgrade/repair units, especially when I advance in a research category and want to upgrade as fast as possible.

_____________________________

"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.

(in reply to scout1)
Post #: 2
RE: Logistics are not clear to me .... - 5/3/2020 7:51:29 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
There are threads about this, so do a search (and yes the search of the forum is not very...user friendly).

For me it's quite simple. I first look at what I think is needed for my plan. Before I build, I check how much room there is left in my army; the logistics cap prevents you from building infinitely. Early game this is hardly any issue, but later it can be.

What I don't need goes to upgrade/reinforce. Before a great offensive new builds are down to save up for PP's, to replace the inevitable losses. In winter time when things are usually quite slow on the front, new builds are higher.

(in reply to Hotschi)
Post #: 3
RE: Logistics are not clear to me .... - 5/3/2020 8:52:30 AM   
sveint


Posts: 2801
Joined: 1/19/2001
From: Glorious Europe
Status: offline
Logistics is simply a limit to how many units you can field.

(in reply to PanzerMike)
Post #: 4
RE: Logistics are not clear to me .... - 5/4/2020 2:35:00 PM   
Jim D Burns


Posts: 3996
Joined: 2/25/2002
From: Salida, CA.
Status: offline
This might help, it's a chart I put together a while back. Basically supply is unlimited unless you are overseas from a supply source link (no direct rail link back to a source). Then you are limited to what supply is available at the ports you control each turn. This per turn supply limit can be interdicted unlike supply that is linked to a source via rail so don't view the chart as what you can expect each turn, just what you might get each turn.

https://www.matrixgames.com/forums/tm.asp?m=4717111

Jim

(in reply to scout1)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> War Room >> Logistics are not clear to me .... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.131