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Question regarding hex assets - 4/28/2020 10:30:18 PM   
Culthrasa

 

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I've been watching all the let's plays, and something isn't quite clear to me. The hex assets like "science ship", "security outpost" and others which give research, bureaucratic points and such, do they need to be connected with a road to function or just having them inside your borders is enough?
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RE: Question regarding hex assets - 4/29/2020 12:16:31 PM   
koplinsol

 

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I think as long as its in your borders, it's applied?

(in reply to Culthrasa)
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RE: Question regarding hex assets - 4/29/2020 7:07:43 PM   
Vic


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There are in fact Hex Perks (which are fully independent and just need to be within a Zone for their effect to be applied) and Assets which are actually tied into the private/public economy and require workers and what not.

Best wishes,
Vic

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RE: Question regarding hex assets - 4/29/2020 7:17:30 PM   
DasTactic

 

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The hex assets like that don't require any logistics support and you just need to be able to trace back through your territory to your HQ. If it gets cut off you don't get the benefits from what I can tell.

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RE: Question regarding hex assets - 4/29/2020 7:51:07 PM   
Culthrasa

 

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quote:

ORIGINAL: Vic

There are in fact Hex Perks (which are fully independent and just need to be within a Zone for their effect to be applied) and Assets which are actually tied into the private/public economy and require workers and what not.

Best wishes,
Vic


Ahh thanks for that distinction. I was referring to Hex Perks in my question, just didn't name them right :)

(in reply to Vic)
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RE: Question regarding hex assets - 4/29/2020 10:45:48 PM   
CustoV131

 

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Sweet, not needing a road connection to the Hex Perks makes them even nicer.

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RE: Question regarding hex assets - 12/29/2020 3:52:37 PM   
Bleek


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Sorry for the thread necro, but didn't want to create a new one.

Question: is the bonus from say, a "Derelict Ancient Mech", a one-off or per turn?

In other words once I've collected it, do I need to care about protecting the hex in the future (to retain the bonus)?

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RE: Question regarding hex assets - 12/29/2020 4:29:11 PM   
Uemon

 

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As far as im aware, it provides a continuous bonus every turn as long as you retain control over it.

So for example if youre playing a world that has low population, any hex "goodie" that gives you recruits or colonists, is worth dedicating entire armies to, because over time it might win you that game.

(in reply to Bleek)
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RE: Question regarding hex assets - 12/29/2020 4:51:49 PM   
zgrssd

 

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quote:

ORIGINAL: Bleek

Sorry for the thread necro, but didn't want to create a new one.

Question: is the bonus from say, a "Derelict Ancient Mech", a one-off or per turn?

In other words once I've collected it, do I need to care about protecting the hex in the future (to retain the bonus)?

All hex assets work the entire game.

Note however that "Bonus points for X" are not 1:1 translated to X. Instead all sources of bonus points are summed up, then the square root is taken from that sum to get the actuall bonus to X.

< Message edited by zgrssd -- 12/29/2020 4:52:16 PM >

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RE: Question regarding hex assets - 12/30/2020 8:38:54 AM   
Maerchen

 

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If you click on a hex perk in the assets menu, it literally shows you this:
https://steamuserimages-a.akamaihd.net/ugc/1666859193693048083/839DA3B74B6DD683741B508C4BDEAA63D53E9E83/

< Message edited by Maerchen -- 12/30/2020 8:39:58 AM >


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The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to zgrssd)
Post #: 10
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