lol... you are right for disruption, I didn't see the bottom part, seems like my eyes were both in the same socket! wow!
But I have seen battles where it played an important role. I wonder if that is all there is to it? In the manual, it is said:
"Terrain and fortification level, leader initiative and combat rating, unit morale, ground element experience and fatigue, ammo status, and the type of attack all play a role in the determination of the initial and modified Combat Value as well as how the battle is fought."
There are a lot of parameters involved. An example that comes into my mind is fatigue. If fatigue accumulates during combat, it will also affect the final CV calculations if we take that sentence from the manual to the letter. But basically, we agree. Routing is never fun for the defender. It's pure chaos and in such chaos, a pursuing organised attacker thrives.
< Message edited by joelmar -- 4/25/2020 11:53:37 PM >
"So much trouble in the world!" -Bob