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DW:2 Illicit and illegal Goods ?

 
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DW:2 Illicit and illegal Goods ? - 4/20/2020 6:39:25 PM   
ShaneMaximusXVI

 

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Joined: 4/20/2020
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One of the only disappointing things about distant worlds was the fact there was no drugs or illegal trade goods that could have a colony development modifier. This would give smugglers a whole new industry to explore, and exploit.
Drugs could also be based on your empire policy, yes it increases happiness but lowers development of the colony.
It would also add interesting strategies to the game and a new dynamic where you could pay smugglers to flood your enemies colonies with drugs to prevent them from growing albeit for as long as you can pay the transport fees.

What do you think? Should this be added to DW:2 ?
Is this a feasible feature that could be added to the game?

Also feel free to discuss your wishes for the economic aspects of the upcoming sequel. What worked? what didnt? what could be improved.

Cheers!

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RE: DW:2 Illicit and illegal Goods ? - 4/21/2020 3:47:01 AM   
Retreat1970


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Joined: 11/6/2013
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You could role play and use a luxury like Korabbian Spice.

(in reply to ShaneMaximusXVI)
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RE: DW:2 Illicit and illegal Goods ? - 4/21/2020 11:07:16 AM   
LordMM


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Joined: 5/29/2016
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I sort of agree with ShaneMaximusXVI. There is a huge opportunity in distant Worlds to really bring in and nurture the underground and criminal elements. Need more ideas to make the Piracy element of the game a lot more interesting.

Another idea I have is for Pirates to start slavery, After a successful raid, Pirates could "steal" a small portion of the population. Sell it to other Empires or keep it for themselves. The number of slaves could give a bonus to resource production or anything else...

(in reply to Retreat1970)
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RE: DW:2 Illicit and illegal Goods ? - 4/21/2020 12:36:55 PM   
btd64


Posts: 9450
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: online

quote:

ORIGINAL: LordMM

I sort of agree with ShaneMaximusXVI. There is a huge opportunity in distant Worlds to really bring in and nurture the underground and criminal elements. Need more ideas to make the Piracy element of the game a lot more interesting.

Another idea I have is for Pirates to start slavery, After a successful raid, Pirates could "steal" a small portion of the population. Sell it to other Empires or keep it for themselves. The number of slaves could give a bonus to resource production or anything else...


What have to use words like alien trafficking. Both good ideas....GP

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RE: DW:2 Illicit and illegal Goods ? - 5/8/2020 7:09:53 AM   
ncc1701e


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Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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Interesting ideas indeed, I like them.

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