From: Utopia Planitia Fleet Yards
Alvaro, I like your convoy routes system. This is elegant, simple and transparent. But, at the same time, I have to say that the port supply system is opaque.
Why don't you add two things in the below window?
1. The number of transport ships used to supply one port. The "1 transport for 1 port unlimited supply amount" rule is a little too simple. Maybe 1 transport for 1 port for 40 supplies would be better. Like this, Tripoli (120) needs 3 transport ships instead of one. And, if in a port supply interdiction a message is shown saying I have lost 40 stockpile, then you sunk 1 transport ship from the pool.
2. Allow the player to assign escorts on port supply routes just like you are doing for convoy routes.
ORIGINAL: Alvaro Sousa
I had that before and it just added micromanagement and mistakes. I kept it simple so players can focus on thinking.
In fact, there are three mechanisms and this is perhaps why I am confused but I start to understand now.
1. Convoy routes where you need to invest in Escorts and assigned them to Convoy routes for protection
2. Supply convoy where you actually need to build real DD groups to escort them near the destination port (ONLY the destination, it seems as per the below rules)
Supply Convoy Raider - Air units within 8 hexes, or fewer if their range is shorter, of an enemy port that have remaining operation points at the end of their turn might intercept and attack the supply convoy of an enemy and reduce its stockpile for the port.
Supply Convoy Attacks - Naval units near an enemy port that has its port supply active are subject to having their supply convoys attacked. Transports may be sunk when raiding a supply convoy. The closer a fleet is to the enemy port, the higher chance of intercepting the supply convoy. A naval unit must be within 4 hexes of the enemy port to have any chance of affecting the supply convoy. The supply interdiction targets the port capacity. A port can’t be reduced below 1 from a supply convoy attack.
Supply Convoy Interdiction - After supply is calculated for a port, friendly and enemy fleets are automatically calculated for interdicting the supply line. Port supplies can be affected by enemy naval and air forces in the area with at least 1 operation point at the end of the turn. Naval forces need to be within 4 hexes and enemy air forces within 8 hexes, or less if the air unit range is less, of the port to have a chance to affect supply delivered. Friendly air and naval forces automatically escort within the same ranges. Port levels can’t be reduced lower than 1. The further away an interdicting enemy fleet is from the enemy port, the less chance the fleet has to interdict the supplies. There is a small chance a transport point will get sunk if the supply convoy is interdicted. Escorts have no such penalty as they are considered as being with the supply transport coming into the port.
3. Supply convoy that you can actually protect by directly attacking subs if this rule applies:
Submarine Fleet - Submarine units may base at a port with other naval units but may only travel outside the port with other submarine units. Submarine fleets may be attacked by surface fleets only if they border a non-ocean hex. Carrier fleets and air units may always attack submarine fleets.
< Message edited by ncc1701e -- 4/27/2020 9:50:24 PM >
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