Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Sonar issue

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Sonar issue Page: [1]
Login
Message << Older Topic   Newer Topic >>
Sonar issue - 4/17/2020 4:10:57 PM   
nudn1k

 

Posts: 50
Joined: 7/18/2013
Status: offline
This happend in NF 34 The longest Battle DB3000 v470.

Seahorse (Sturgeon) is chasing that Goblin for hours now and can track it even from across the layer but can never classify or Id the contact.
Goblin is an argentinian Salta (Type 209). Database shows her LF Rear noise as 67 dB.
Things get worse when both merge, if the Seahorse moves out of the Saltas baffles she is detected right away and the Salta can classify her contact as SSN in minutes.
The Salta is then circling around (practically chrashing into) the Seahorse but can't get it ID'ed.

However, while chasing that contact another Sturgeon was able to detect and indentify a biological contact (LF Rear 82 dB) in 8 min at a distance of 30nm.
Is that correct, can someone confirm? Scenario file in next post.

N.




Attachment (1)
Post #: 1
RE: Sonar issue - 4/17/2020 4:13:18 PM   
nudn1k

 

Posts: 50
Joined: 7/18/2013
Status: offline
Here is the scenario, DB v 483:

Attachment (1)

(in reply to nudn1k)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Sonar issue Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109