From: Winnipeg, MB
So the ship's weapons are not treated as a part of the ship's Systems. System damage is at 99 points, and yet, most of ships's weapons are intact. 99 System damage should mean that there is no functioning electricity. How do you rotate the turrets without electricity? Bascially, this ship should fire zero anti-ship or AA rounds if attacked.
High system damage does result in less firing of the weapons, abstracting damage to the systems that make it possible.
Weapon damage means just the weapon itself, and the thing that throws people is that when the ship gets to port and is disbanded or put in the shipyard, the immediate repair time estimate is for the days to repair everything BUT the weapon damage. It takes a turn before the weapon damage is assessed and the repair estimate is updated. Radars and larger gun turrets require a significant sized base or shipyard.
See Alfred's Ship Repair 101: https://www.matrixgames.com/forums/tm.asp?m=2990845&mpage=1&key=
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