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Multiplayer - 4/13/2020 3:12:34 PM   
BattleMoose

 

Posts: 231
Joined: 2/17/2014
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Hi,

Are there multiplayer options or hopes to include them in the future? Or is this just intended to be a single player experience?

Regardless, super excited for this game.
Post #: 1
RE: Multiplayer - 4/13/2020 8:45:08 PM   
nukkxx5058


Posts: 2699
Joined: 2/3/2005
From: France
Status: offline
My guess is that PBEM will be available. But it's just a guess. Needs to be confirmed by the dev.

(in reply to BattleMoose)
Post #: 2
RE: Multiplayer - 4/13/2020 9:42:15 PM   
balto

 

Posts: 1129
Joined: 3/4/2006
From: Maryland
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Steam says Supports Multiplayer. BattleMoose, great name.

(in reply to nukkxx5058)
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RE: Multiplayer - 4/13/2020 9:43:42 PM   
balto

 

Posts: 1129
Joined: 3/4/2006
From: Maryland
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I am not sure if you ever played any of God's wargames (Advanced Tactics Gold, Decisive Campaigns x2), but the Single Player experience (AI) is the best in the universe. But yes, multiplayer is a great thing.

< Message edited by balto -- 4/13/2020 9:44:05 PM >

(in reply to balto)
Post #: 4
RE: Multiplayer - 4/13/2020 10:45:53 PM   
DasTactic

 

Posts: 930
Joined: 10/10/2005
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Hi BattleMoose. Hope you are well.
Hey, funny story but my daughter had some issues with a rental property last week and I stumbled across a post on Whirlpool.net.au with your username from some years ago and thought it must have been you. :) I was going to email you but they got it sorted.

Anyhow, yes multipler can be either hotseat or PBEM. From what I can tell it isn't run through a server like Dominions - just sharing the game file. Up to 4 players can play and you can password protect your turn. Also have an option to not allow save-scumming during your turn - no 'mulligans'.
Cheers
Das

(in reply to balto)
Post #: 5
RE: Multiplayer - 4/13/2020 11:50:55 PM   
BattleMoose

 

Posts: 231
Joined: 2/17/2014
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quote:

or PBEM. From what I can tell it isn't run through a server like Dominions - just sharing the game file. Up to 4 players can play and you can password protect your turn. Also have an option to not allow save-scumming during your turn - no 'mulligans'.
Cheers


War in the Pacific, another matrix game worked like this. Its a little clunky but still provided most excellent gameplay experiences. :)

Glad your daughter managed to get her issues sorted out. :)

(in reply to DasTactic)
Post #: 6
RE: Multiplayer - 4/17/2020 10:25:31 AM   
devoncop


Posts: 1147
Joined: 7/17/2006
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quote:

ORIGINAL: DasTactic

Hi BattleMoose. Hope you are well.
Hey, funny story but my daughter had some issues with a rental property last week and I stumbled across a post on Whirlpool.net.au with your username from some years ago and thought it must have been you. :) I was going to email you but they got it sorted.

Anyhow, yes multipler can be either hotseat or PBEM. From what I can tell it isn't run through a server like Dominions - just sharing the game file. Up to 4 players can play and you can password protect your turn. Also have an option to not allow save-scumming during your turn - no 'mulligans'.
Cheers
Das


Shame if it isn't run through the Slitherine PBEM++ system as it is so easy to use.

I am too much of a neanderthal to start sending email files


_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"

(in reply to DasTactic)
Post #: 7
RE: Multiplayer - 4/17/2020 11:16:37 AM   
Noldofinwe

 

Posts: 37
Joined: 5/15/2015
Status: offline
I started playing Advanced Tactics Gold recently again with a friend and getting tired of sending files to each other I hacked together a little savegame syncing app for us:
https://github.com/noldofinwe/SavegameManager



If it doesn't have the Slitherine PBEM++ system, I'll update it for Shadow Empire. The big disadvantage for most people will be that you need to a Microsoft Azure account to use it.

An Azure subscription is free, but a storage account to sync between will cost a little (with one savegame €0.01 per month ).






< Message edited by Noldofinwe -- 4/17/2020 11:17:08 AM >

(in reply to devoncop)
Post #: 8
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