Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Axis Allies Rail Repair

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Axis Allies Rail Repair Page: [1]
Login
Message << Older Topic   Newer Topic >>
Axis Allies Rail Repair - 4/13/2020 1:03:07 AM   
56ajax


Posts: 1315
Joined: 12/3/2007
From: Carnegie, Australia
Status: online
Advice please.

How do I get the Rum RR construction units and the Fins for that matter to independently repair the rails.

Do they have to be assigned to any special HQ? Do they have to be next to an undamaged rail to work?

Thx in advance.

_____________________________

If I try to click on the scroll bar of a screenshot one more time I will scream.

Screaming changes nothing.

Biggles Flies Undone

Post #: 1
RE: Axis Allies Rail Repair - 4/13/2020 1:53:54 AM   
mrchuck


Posts: 161
Joined: 8/4/2011
Status: offline
I have owned and played the game for years and for the life of me cannot figure out how the construction battalions work, or whether they can be guided at all.

They just seem to appear and then just go and do stuff. You can send them back to HQ (or disband if you like) but if there are any other controls I'm not aware of them.

If you do nothing, the CBs of all nations (scores of them pop up eventually) will backfill your unrepaired rail anyway but I know of no way to direct them to where this would be of most use.

(in reply to 56ajax)
Post #: 2
RE: Axis Allies Rail Repair - 4/13/2020 3:48:43 AM   
56ajax


Posts: 1315
Joined: 12/3/2007
From: Carnegie, Australia
Status: online
The only way I know is to put them in a HQ next to a rail and they will fix a rail they are sitting on. So that fixes one hex and most CBs remain idle.

_____________________________

If I try to click on the scroll bar of a screenshot one more time I will scream.

Screaming changes nothing.

Biggles Flies Undone


(in reply to mrchuck)
Post #: 3
RE: Axis Allies Rail Repair - 4/13/2020 4:04:24 PM   
joelmar


Posts: 666
Joined: 3/16/2019
Status: offline
Construction batallions for German, Rumanians and Finns all work the same way.

First thing, it's a patience thing, they will deploy slowly, and if HQ's don't move, it's better.

It depends on the command range of the HQ. So if they are in High commands they will repair far, if they are in corps HQ, they will repair up to 5 hexes. So corps HQ is not a good place for them, unless it's a dedicated corps HQ that you put on a railhead and leave there.

Best for Rumanians is in armies so they can repair further afield and not only in borders.

Best places for Germans is to have them in Army Groups or OKH and try to keep those HQ's further east.

The other thing is to use the German RHG HQ's as alternative FBD by giving them 4-5 construction batallions and parking them on railheads you want to repair.

< Message edited by joelmar -- 4/13/2020 4:14:01 PM >


_____________________________

"So much trouble in the world!" -Bob

(in reply to 56ajax)
Post #: 4
RE: Axis Allies Rail Repair - 4/13/2020 11:26:18 PM   
56ajax


Posts: 1315
Joined: 12/3/2007
From: Carnegie, Australia
Status: online
Thx joelmar, I will try a few things.

The Rum CBs havent repaired anything since the FBD disbanded on T10, now at T22 (I get distracted by whats happening at the Front)

_____________________________

If I try to click on the scroll bar of a screenshot one more time I will scream.

Screaming changes nothing.

Biggles Flies Undone


(in reply to joelmar)
Post #: 5
RE: Axis Allies Rail Repair - 4/13/2020 11:42:53 PM   
joelmar


Posts: 666
Joined: 3/16/2019
Status: offline
you also got to play with the Construction and Engineer Permanent Support Levels described in the updated manual at 7.7.3.3

One important thing to know is that construction units that are on map repairing rails don't appear in it's HQ's unit window "ATTACHED SUPPORT" list and don't count towards that support levels. So that means that an army can have any number of on-map construction units repairing rails and still keep 3 construction units on its "ATTACHED SUPPORT" list from flowing down to its subordinate corps HQ's. Army Groups can hold up to 16 in the same way. My preference is having the construction units in army groups because of that and also the long range they have. If you keep them at the limit of repair rail, they will repair around that spot in a wide arc.

_____________________________

"So much trouble in the world!" -Bob

(in reply to 56ajax)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Axis Allies Rail Repair Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.122