I have experienced a number of CVP related problems in several different games. At this point, I will no longer start a game using CVP. Here is a description of my two earlier issues, and I will close with a third that happened today and totally ruins the game.
1. Ghost CVP on carrier: it take up space but it unselectable so it cannot be rebased from carrier. CV functions as a CV3 instead of a CV4.
2. Ghost CVP in sea area: in returning to a CV after Ground Strike, the CVP stays in the sea zone and does not land, the CVP is not selectable until RTB phase at which point it must be returned to port. Fortunately there is a port in this sea zone. If there was not, game would be non-operable. The CVP reappears the next turn in the same sea zone and section. A nuisance, but not fatal.
3. FATAL FLAW: CW and Axis had naval battle in E Med. After first round, the CVP bombers were to return to base on a CV. The CVP bombers had no targets as the Axis had only planes. All of these CVP bombers had been cleared through during air2air combat. When CVP bombers tried to land, the message appeared that there were no carriers available and the CVP were destroyed. At the time, there was an empty CV3 (empty due to its CVP getting shot down during air2air combat), and 1/2 of a CV2 available. This renders CV combat ineffective.
Not sure if anyone has a fix for this. Appears to me that CVP Option should NOT be used until these kinds of issues get resolved. Play with it at your own risk.
I am attaching two files in hopes that someone may know how to salvage this situation. The first file is the phasing player selecting the sea zone. The selected sea zone will be E Med. Axis rolls 2. Allies roll 8. Axis flew more planes out, Allies did not. The second file is after the first round of combat. You will see the two "dead" Swordfish in the destroyed pool. These should have landed and another round of naval combat ensue.
I will upload the second file in the next Message.