From: Huntsville, Alabama
Willgamer, you mention DC:Barbarossa's AI not playing by the rules. I have not played that beyond belief super great game in years, so I may regret asking - but what are the cheats/advantages of the AI in this?
I copied this from another post where the designer (Cameron) responded-
"Both sides get advantages if AI controlled to overcome the limitations of an AI's lack of strategic vision (AI's are very good at tactics but struggle with big picture strategy unless they have Deep Blue backing them up).
The Soviets main AI advantage is in incresaed activations compared to a human player. The Germans largely get a free pass on their fuel logistics.
They still have requirements to meet and, if cut-off, will fall over just as fast as a player controlled Panzer division would.
The logisitcal mechanics (FSB, trucks and trains) that a German player has to grapple with are, unfortunately, a step too far for an AI to deal with. The processing power required to make intelligent decisions in this area is way beyond what's available in a typical PC. It's a challenge for most human players to keep their Panzergruppes supplied with fuel, let alone for an AI make sense of multiple, interlinking, decision variables in the context of a rapidly advancing front.
Strength wise both sides get a boost for manpower and equipement if AI controlled but it's pretty minor. The German AI still has to rely on the same occasional reinforcement 'waves' as a human German player.
Rex Lex or Lex Rex?