With respect to using 30/30/40 mix for orders, I would say that is valid if the particular skills are trained high enough to merit. Pilots with a 30 NavS and 70 ASW skill rating would be horribly used in such a manner.
Importantly though, this part:
and check back in 90 days.
The 40% rest means you should keep fatigue and ops losses low* (and morale steady, with an average leader). Even if they are low on one skill, they will get better at it by doing it for 3 months. That 30 will climb quickly.
@Macclan5 - no I was referring to land based PB groups. Shipborne float planes do not reliably fly, and I tend to have them either about 50 activity/50 rest whether they are ASW or general search. In any bombardment group, they go on zero range recon and usually at night.
*Not specifically relevant, but the best way to minimize operational attrition of allied transport aircraft flying the hump is to -
- maintain 50% rest
- fly within normal range
- fly at 'easy altitude' 8-10k
- if you can, put in a non flying CO with maybe average ratings, but some inspiration and admin fu seems to help.
The general principles behind that approach apply to all types of (land based) air activity. Putting out 90% or 100% of a group's aircraft for a strike is an emergency surge, extended range is only for operational necessities, and in general terms you should almost always have your groups devote 10% effort to training and at least 30% to rest.
Carrier aircraft groups are handled differently because they get a lot of time to train and rest during yard periods. In game terms, 100% train, zero range, 10k ft while their carrier is tied up.
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