Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Old bugs come back

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Old bugs come back Page: [1]
Login
Message << Older Topic   Newer Topic >>
Old bugs come back - 3/31/2020 10:09:47 AM   
IIGaryII

 

Posts: 1
Joined: 3/31/2020
Status: offline
Hello all, hello devs,

I come to report : olds bugs come back with these news patchs.
=> unit disappeared from the control screen while it is present in the soldiers' screen. Unit did not come back on next operation. (one .30 cal MG of 4th platoon)
=> a soldier, rifleman, upgraded marksman, do not have his "Springfield" while the "Springfield" appears in the unit description.

With the 1.0.7 patch, I have not encountered these problems.
Post #: 1
RE: Old bugs come back - 4/1/2020 9:13:23 PM   
Jonathan Pollard


Posts: 584
Joined: 2/25/2007
From: Federal prison
Status: offline
Tried first multiplayer with the new official patch, we chose the Normandy campaign. Like the beta, deployment for the client was excruciatingly slow, actually much worse than with the beta. And when battle started timer froze at 29:59. Maybe one of us had bad internet, has anyone else played multiplayer without problems with the new official patch?


_____________________________


(in reply to IIGaryII)
Post #: 2
RE: Old bugs come back - 4/1/2020 11:44:44 PM   
PipFromSlitherine

 

Posts: 1445
Joined: 6/23/2010
Status: offline
Sorry you are having issues. When you say deployment was slow, do you mean that moving the units around on the map was slow, or that the time to get into or out of deployment was excessive?

Cheers

Pip


_____________________________

follow me on Twitter here

(in reply to Jonathan Pollard)
Post #: 3
RE: Old bugs come back - 4/2/2020 2:22:52 AM   
Jonathan Pollard


Posts: 584
Joined: 2/25/2007
From: Federal prison
Status: offline
The time for moving individual units during the deployment phase prior to the start of actual combat was slow.

< Message edited by Jonathan Pollard -- 4/2/2020 2:29:25 AM >


_____________________________


(in reply to PipFromSlitherine)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Old bugs come back Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.375