Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Soviet Dawn Beta Test Ausf. F

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Germany at War: Barbarossa 1941 >> RE: Soviet Dawn Beta Test Ausf. F Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Soviet Dawn Beta Test Ausf. F - 4/10/2020 6:52:18 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Vienna (1/5)

Now the Player's Objectives are visible :




Attachment (1)

< Message edited by terminator -- 4/10/2020 5:58:35 PM >

(in reply to terminator)
Post #: 31
RE: Soviet Dawn Beta Test Ausf. F - 4/10/2020 11:50:19 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Vienna (2/5)


Problem with the number of days for the conditions of victory: 11 days for a normal victory of the Soviets and 12 days for a victory of the Germans:




Attachment (1)

< Message edited by terminator -- 4/10/2020 5:58:14 PM >

(in reply to terminator)
Post #: 32
RE: Soviet Dawn Beta Test Ausf. F - 4/10/2020 5:41:08 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Vienna (3/5)


Problem with the victory conditions. I have capture all the districts for a brilliant victory but I have to wait 2 days :




Attachment (1)

< Message edited by terminator -- 4/10/2020 5:42:01 PM >

(in reply to terminator)
Post #: 33
RE: Soviet Dawn Beta Test Ausf. F - 4/10/2020 5:56:53 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Vienna (4/5)


Problem with the victory conditions for brilliant and normal victory (it should be less than...):




Attachment (1)

< Message edited by terminator -- 4/11/2020 12:12:44 PM >

(in reply to terminator)
Post #: 34
RE: Soviet Dawn Beta Test Ausf. F - 4/10/2020 6:13:11 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Vienna (5/5)

Line jump for the brilliant victory debriefing:




Attachment (1)

(in reply to terminator)
Post #: 35
RE: Soviet Dawn Beta Test Ausf. F - 4/10/2020 9:13:31 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Prague

The choice to recruit is very limited in the last scenario (?)




Attachment (1)

< Message edited by terminator -- 4/12/2020 7:53:10 AM >

(in reply to terminator)
Post #: 36
RE: Soviet Dawn Beta Test Ausf. F - 4/10/2020 9:18:32 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Campaign End (Revenge - South)

- Line breaks for the debriefing




Attachment (1)

< Message edited by terminator -- 4/11/2020 4:08:41 PM >

(in reply to terminator)
Post #: 37
RE: Soviet Dawn Beta Test Ausf. F - 4/11/2020 4:15:09 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Statistics of the final battle (Prague, Revenge - South)


I did not choose the Crimea option to go faster.
Normal victory for the scenario Sea of Azov because of a bug, I should have had a brilliant victory.




Attachment (1)

< Message edited by terminator -- 4/11/2020 4:16:39 PM >

(in reply to terminator)
Post #: 38
RE: Soviet Dawn Beta Test Ausf. F - 4/11/2020 7:32:38 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Hall of Fame (1/5)




Attachment (1)

(in reply to terminator)
Post #: 39
RE: Soviet Dawn Beta Test Ausf. F - 4/11/2020 7:33:29 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Hall of Fame (2/5)




Attachment (1)

(in reply to terminator)
Post #: 40
RE: Soviet Dawn Beta Test Ausf. F - 4/11/2020 7:34:51 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Hall of Fame (3/5)




Attachment (1)

(in reply to terminator)
Post #: 41
RE: Soviet Dawn Beta Test Ausf. F - 4/11/2020 7:36:03 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Hall of Fame (4/5)

Artillery:

The artillery is mainly used to weaken the enemy before its destruction by another unit, this explains the small relative number of Destroyed enemies compared to the Caused damage:




Attachment (1)

< Message edited by terminator -- 4/13/2020 6:24:46 AM >

(in reply to terminator)
Post #: 42
RE: Soviet Dawn Beta Test Ausf. F - 4/11/2020 7:37:54 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Hall of Fame (5/5)




Attachment (1)

(in reply to terminator)
Post #: 43
RE: Soviet Dawn Beta Test Ausf. F - 4/12/2020 7:39:35 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Hi terminator,

congratulations for your victory and many thanks for playing the whole campaign & reporting all the issues you came across.

I will fix them as soon as i can.

And that a very nice hall of fame you got there

Happy Easter from Germany

_____________________________


(in reply to terminator)
Post #: 44
RE: Soviet Dawn Beta Test Ausf. F - 4/13/2020 6:33:42 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Partisans (1/3)


Partisans only appear in Operation Rumiantsev and can help regular units...




Attachment (1)

< Message edited by terminator -- 4/13/2020 6:42:41 AM >

(in reply to Ronald Wendt)
Post #: 45
RE: Soviet Dawn Beta Test Ausf. F - 4/13/2020 6:39:35 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Partisans (2/3)


...to destroy an artillery for example.




Attachment (1)

< Message edited by terminator -- 4/13/2020 6:40:08 AM >

(in reply to terminator)
Post #: 46
RE: Soviet Dawn Beta Test Ausf. F - 4/17/2020 8:49:42 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Rumyantsev briefing line breaks fixed:






Attachment (1)

_____________________________


(in reply to terminator)
Post #: 47
RE: Soviet Dawn Beta Test Ausf. F - 4/17/2020 9:40:57 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Actually its mentioned in the conditions for a brillant victory, as you can see in the screenshot. So the reward is a BV instead a NV if all works out.


quote:

ORIGINAL: terminator

Sea of Azov(2/4)

Event CuttOffCrimea is not mentioned anywhere in the objectives and moreover we do not know what reward this objective yields ?







Attachment (1)

_____________________________


(in reply to terminator)
Post #: 48
RE: Soviet Dawn Beta Test Ausf. F - 4/17/2020 10:14:49 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
I added a new turn condition to limit the trigger of the NV to between >11 and <=13. If you fullfill the BV before it should be triggered. Its a bit strange this did not work before, as the execution is in alphabetical order.

quote:

ORIGINAL: terminator

Sea of Azov(4/4)

Impossible to obtain a Brilliant Victory, as soon as 5 units are placed on the marked hexagons we immediately obtain a Normal Victory (turns condition bug):






Attachment (1)

_____________________________


(in reply to terminator)
Post #: 49
RE: Soviet Dawn Beta Test Ausf. F - 4/18/2020 7:01:12 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
quote:

ORIGINAL: Ronald Wendt

I added a new turn condition to limit the trigger of the NV to between >11 and <=13. If you fullfill the BV before it should be triggered. Its a bit strange this did not work before, as the execution is in alphabetical order.

quote:

ORIGINAL: terminator

Sea of Azov(4/4)

Impossible to obtain a Brilliant Victory, as soon as 5 units are placed on the marked hexagons we immediately obtain a Normal Victory (turns condition bug):







Hi Ronald,

I think it should be enough to correct the turn condition of the NV trigger to greater than 11:





Attachment (1)

< Message edited by terminator -- 4/18/2020 8:17:02 AM >

(in reply to Ronald Wendt)
Post #: 50
RE: Soviet Dawn Beta Test Ausf. F - 4/19/2020 4:54:14 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Hi terminator,

your suggestion would trigger the events correcty. But it brings a problem to the table as there is a text which is stating the timeline. It would diplay it wrong With your solution:




Attachment (1)

_____________________________


(in reply to terminator)
Post #: 51
RE: Soviet Dawn Beta Test Ausf. F - 4/19/2020 5:41:05 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Operation Uranus

I corrected the date in the briefing.

The medal:
Its true, the medal was awarded for duties before Uranus. But there are two angles here. Firstly i thought it more fun to get another medal. Secondly many units that took part were in or around Stalingrad before the offensive so contributed to the defense.
But it can be seen as a historical flaw in the campaign.

So if there is heavy opposition to that, its easy to remove the line with the award.

quote:

ORIGINAL: terminator

Operation Uranus (2/2)

You get the medal Defense of Stalingrad if you emerge victorious from Operation Uranus.
I am not sure that the medal Defense of Stalingrad is the most appropriate for Operation Uranus, which began on November 19, when it rewards those who fought between July 12 and November 19 (?)







Attachment (1)

_____________________________


(in reply to terminator)
Post #: 52
RE: Soviet Dawn Beta Test Ausf. F - 4/19/2020 4:06:20 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
quote:

ORIGINAL: Ronald Wendt

Hi terminator,

your suggestion would trigger the events correcty. But it brings a problem to the table as there is a text which is stating the timeline. It would diplay it wrong With your solution:





Good to know !

< Message edited by terminator -- 4/19/2020 4:07:09 PM >

(in reply to Ronald Wendt)
Post #: 53
RE: Soviet Dawn Beta Test Ausf. F - 4/20/2020 2:48:23 PM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Jassy-Kishinev: Events now benefit the player not the AI

2nd Kiev:

Messages now all have Soviet background.




Attachment (1)

_____________________________


(in reply to terminator)
Post #: 54
RE: Soviet Dawn Beta Test Ausf. F - 4/20/2020 2:52:26 PM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
2nd Kiev:

Markers for side events have been removed so the victory markers show up on the map.




Attachment (1)

_____________________________


(in reply to Ronald Wendt)
Post #: 55
RE: Soviet Dawn Beta Test Ausf. F - 4/21/2020 12:13:32 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Crimea

I tested the Crimea option, no problem found.




Attachment (1)

< Message edited by terminator -- 4/21/2020 12:14:21 PM >

(in reply to Ronald Wendt)
Post #: 56
RE: Soviet Dawn Beta Test Ausf. F - 4/22/2020 9:28:36 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
quote:

ORIGINAL: terminator

Crimea

I tested the Crimea option, no problem found.



Great news! I also got good ones. The airport in "2nd Kiev" can now be used to deploy own aircraft after it was liberated:




Attachment (1)

_____________________________


(in reply to terminator)
Post #: 57
RE: Soviet Dawn Beta Test Ausf. F - 4/22/2020 7:46:10 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Mozdok

Player's objectives for a Normal and Tactical victory: Axis -> Soviets




Attachment (1)

(in reply to terminator)
Post #: 58
RE: Soviet Dawn Beta Test Ausf. F - 4/26/2020 5:03:07 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
quote:

ORIGINAL: terminator

Prague

The choice to recruit is very limited in the last scenario (?)



This is due to the fact that most equipment in the game has the 8th of May 1945 set as end of its production as the game was not intended to last beyond that. So you will still be able to keep all your existing stuff, but not able to buy.



_____________________________


(in reply to terminator)
Post #: 59
RE: Soviet Dawn Beta Test Ausf. F - 4/26/2020 5:05:05 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Vienna:

The victory condditions of both sides are now in synch:




Attachment (1)

_____________________________


(in reply to Ronald Wendt)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Germany at War: Barbarossa 1941 >> RE: Soviet Dawn Beta Test Ausf. F Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.180