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FPCRS x Armored Brigade

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FPCRS x Armored Brigade - 3/30/2020 1:13:02 AM   

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Joined: 1/14/2019
From: Brazil
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Sorry if this has been already asked before or if this is not the right forum for that. I would just like to have an opinion from Red Storm players.

I just love Red Storm game mechanics. Not only the asynchronimous wego aspect, but as well as how the battle unfolds one event at a time, in sequence, with the respective firing lines so to speak showing up during the battle. Easy for me to follow all the events in a war. Thats one of the reasons a cant play real time games. Get lost really fast, :). There is also no need to micromanage each unit. For example, move a particular tank unit behind some specific building at a specific spot...

I did watch several Armored Brigade videos but I still haven't made my mind if I should go for this one as well.It is Cold War gone hot, which is my favorite timeframe. I also find Red Storm maps much more easy to see elevations, rivers and the geography in Armored Brigade units are also hard for me to grasp even with bigger units icons (my poor eyes). I know we can also pause the game, but the real time aspect is keeping me away...

I dont know, maybe I am just used to Red Storm too much...:)

For the ones here that also have Armored Brigade, do you guys feel the same? Whats your feelings about the difference in games mechanics and visuals?

Just wondering your thoughts and impressions about it. Thanks for any inputs you guys think are relevant.


< Message edited by Rincon -- 3/30/2020 1:14:56 AM >
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RE: FPCRS x Armored Brigade - 3/30/2020 1:57:09 AM   

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Joined: 7/4/2009
From: Tacoma
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I like them both, but what you say about Armored Brigade is true. Seems like the basic fundamentals of the game might get in the way of your enjoyment.

My biggest gripe is reading elevation on the maps. The last update improved the shadows, so that helps. The iso and height maps help a lot but reading elevation at a glance is challenging.

I'm not much of a real time player myself, but i can manage Armored Brigade just fine. You can set the game to play in rounds of 30, 60, 90, 180, 360 seconds, so thats kind of a wego mechanic. You can give orders during the rounds but can't pause. There is also an orders delay, so keeping your HQ in range is important. I usually give orders to platoons and sections, and avoid giving orders to single units whenever possible. One feature i use a lot is delayed waypoints, you set waypoints to activate later but pay the command delay upfront.

I have the whole Armored Brigade package and there is just a crap load of content. Single scenarios, campaigns, generated scenarios/campaigns. A lot of options for setting up battles.

I don't know if your a Steam customer, but you could buy it on Steam, play for up 2 hours[make sure its under] and refund if its not your thing.

The game doesn't feel like one of those clickfest RTS games to me, i really enjoy it.


Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Rincon)
Post #: 2
RE: FPCRS x Armored Brigade - 3/30/2020 2:10:17 AM   

Posts: 40
Joined: 1/14/2019
From: Brazil
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Interesting. Thanks budd for your kindly inputs.

(in reply to budd)
Post #: 3
RE: FPCRS x Armored Brigade - 3/30/2020 12:21:13 PM   

Posts: 7670
Joined: 2/12/2005
From: Newark, OH
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I go with similar time and place, but both games look at different levels. AB is a tactical real time with some WEGO mechanics and RS is grand tactical scale and uses the asynchronous WEGO turns. AB places you both in command of the force and also in charge of each platform and squad. That lower level interaction is both fun to utilize, but can get frantic at times as you need to be on top of all of your units as the fight goes. Pausing or short time chunks helps to alleviate the load at times. RS is more about the planning as your units do the fighting. Once you issue orders your forces will do their best to follow what you want.

Both are good games. They just look at different levels and place you as the player in different roles.


Work on Southern Storm continues as we squish bugs and work on features.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Rincon)
Post #: 4
RE: FPCRS x Armored Brigade - 3/30/2020 2:06:10 PM   


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Joined: 1/24/2014
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AB does not have multiplayer so I cannot even give an opinion. They really made a mistake there.

(in reply to CapnDarwin)
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RE: FPCRS x Armored Brigade - 3/30/2020 9:42:32 PM   

Posts: 40
Joined: 1/14/2019
From: Brazil
Status: offline
Capn and Searry...thanks for your inputs! Very helpful!

(in reply to Searry)
Post #: 6
RE: FPCRS x Armored Brigade - 6/1/2020 6:55:17 AM   

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Joined: 11/1/2019
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The main difference is the scale. AB deals with small units (mainly company ans regiment size), FCRS focus on larger units. It makes the tactic very different.
In AB the WEGO system is like in a turn based game. I think it allows you to manage a lot of unit. It's like combat mission.
An another important difference is the multiplayer. AB doesn't have the possibility to play with an other human. It's a real weakness. However the game is highly moddable.


More majorum

(in reply to Rincon)
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