Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Command Modern Operations v1.01 update - Build 1139.2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command Modern Operations v1.01 update - Build 1139.2 Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Command Modern Operations v1.01 update - Build 1139.2 - 3/25/2020 7:39:08 AM   
Dimitris


Posts: 12593
Joined: 7/31/2005
Status: offline
Download: https://drive.google.com/open?id=1TcE6z-_u6XvwRA8kPBeAxiqhdD92Hhst

To apply: Unzip to the installation folder, overwriting as necessary.

Release Notes (changes from B1134.3)
----------------------------------------------------------------

* Tweaked user feedback for cargo ops
* Significant speed boost on map render (zoom/pan) in large scenarios
* The sound penalty due to cavitation is now gradual instead of all-or-nothing, so vessels at the early stages of cavitation are somewhat quieter
* Various sim-core performance tweaks
* Submarines with shrouded propulsor have higher cavitation speed (+10%)
* Submarines with shrouded propulsor accelerate slightly faster (+10%)
* Submarine battery recharge rate is now also dependent on current battery level (faster when near-empty, slower at near-full)
* Submarines with LiOn battery recharge 25% faster (full recharge in ~6 hrs instead of 8)
* Submarines with LiOn battery are more likely to have fire secondary damage after being hit, and the fire is much harder to contain/control
* ADDED: Helicopters and tilt-rotors now orbit after cargo transfer complete to save fuel
* ADDED: Compatible mounts from 'regular' facilities can now be picked up as cargo
* FIXED: Browse scenario platforms inconsistent view
* UI TWEAK: Prevent the accidental drawing of the drag-selection rectangle from the top-left corner
* TWEAKED: Lua functions
* FIXED: #13725: Scenario Editor lost saves
* ADDED: UI feedback for attempts to plot course for weapons without datalinks
* FIXED: #13742: Browse scenario platforms opens DB twice
* TWEAKED: Event triggers for weapons
* FIXED: #13730: CMO : Detecting Weapons
* FIXED: #13653: AAW Patrol Missions with 'Repeatable Loop' Do not obey Mission speed and altitude (1121.8)
* FIXED: #13529: Unit on patrol going offensive at long-distance contact
* FIXED: #13732: Ctrl+NumPad0 Hotkey not working in CMO
* RE-FIXED: #13622: Build 1121.6 - unable to load saved game
* FIXED: Patrol mission attack distance check not working for altitude when outside speciified attack range
* FIXED: Exception on ground unit refueling
* FIXED: #13720: CMO : SetUnit Oddity - 2nd part
* FIXED: Allow Lua 5.3 default integer (long type) in some conversion functions
* FIXED: Cargo mass capped at 32.768
* FIXED: Cavitation speed for ships/subs was calculated on current vessel speed (instead of current screw speed)

< Message edited by Dimitris -- 3/25/2020 10:04:12 AM >


_____________________________

Post #: 1
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/25/2020 7:43:13 AM   
Parel803

 

Posts: 177
Joined: 10/10/2019
From: Netherlands
Status: offline
Nice, thank you

_____________________________


(in reply to Dimitris)
Post #: 2
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/25/2020 8:51:49 AM   
michaelm75au


Posts: 13075
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
There may be an issue with UnitX() which I am looking at.

_____________________________

Michael

(in reply to Parel803)
Post #: 3
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/25/2020 9:04:27 AM   
cmanouser1

 

Posts: 103
Joined: 2/28/2020
Status: online
When deciding whether or not to buy Command, my biggest concern was whether or not the project had sufficient support, avoiding the typical pitfall of adding new features to sell while not fixing legacy issues. Investigation indicated support was great, and so far this confirms it. I've reported a couple of trivial/low priority bugs over the last month that were fixed in a week, impressive.

(in reply to michaelm75au)
Post #: 4
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/25/2020 10:05:10 AM   
Dimitris


Posts: 12593
Joined: 7/31/2005
Status: offline
Uploaded a tweaked exe (Build 1139.2) which fixes the Lua issue that MichaelM mentioned. If you already downloaded B1139.1, please re-download!

_____________________________


(in reply to cmanouser1)
Post #: 5
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/25/2020 2:44:35 PM   
JPFisher55

 

Posts: 587
Joined: 11/22/2014
Status: offline
Thank you for the update. I used it to test two bugs that I reported some time ago. They are now on page 6-7 of the tech support forum. I realize that it will take a long time to fix all the current bugs of CMO. However, I would suggest that the developers fix the oldest reported bugs first (first reported, first fixed.) That way we can all be sure that all the bugs eventually get fixed and know when our reported bugs are fixed to test the fix.

(in reply to Dimitris)
Post #: 6
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/25/2020 3:12:13 PM   
cdnice


Posts: 143
Joined: 5/7/2009
From: Ottawa, Ontario, Canada
Status: offline

quote:

ORIGINAL: JPFisher55

Thank you for the update. I used it to test two bugs that I reported some time ago. They are now on page 6-7 of the tech support forum. I realize that it will take a long time to fix all the current bugs of CMO. However, I would suggest that the developers fix the oldest reported bugs first (first reported, first fixed.) That way we can all be sure that all the bugs eventually get fixed and know when our reported bugs are fixed to test the fix.


We all have to remember that some bugs are easier fixes than others and that a fix of one could lead to others. I think we need to trust that they will do as many as they can in the time they have, they have earned that imho.

_____________________________



(in reply to JPFisher55)
Post #: 7
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/25/2020 4:37:32 PM   
JPFisher55

 

Posts: 587
Joined: 11/22/2014
Status: offline
Ok, but how will we know when all the older bugs are fixed?

(in reply to cdnice)
Post #: 8
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/25/2020 5:40:54 PM   
FTBSS

 

Posts: 195
Joined: 8/25/2014
Status: offline
Once again I get the land-cover maps not present aborting when trying to launch this update, I have this on all the trial releases lately the official updates work great, anyone have any ideas what may be causing this issue?

(in reply to JPFisher55)
Post #: 9
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/25/2020 5:51:46 PM   
JFS737

 

Posts: 23
Joined: 9/8/2017
Status: offline
So a question as I'm confused as usual. You listed this interesting little nugget

"ADDED: Compatible mounts from 'regular' facilities can now be picked up as cargo"

I am trying to figure out what this means. So a question or 3.
1. Compatible with what? Is this a further restriction in addition to Weight/Volume/Personnel?
2. What is a "regular" facility?
3. Does this finally mean we can restock/reload airbases and move stores and weapons around?! ?

Thanks for any info.

Regards,
John

(in reply to FTBSS)
Post #: 10
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 2:35:53 AM   
Rory Noonan

 

Posts: 2558
Joined: 12/18/2014
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: JPFisher55

Ok, but how will we know when all the older bugs are fixed?

quote:

weapons


They will be listed in the changelog.

_____________________________


(in reply to JPFisher55)
Post #: 11
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 2:47:01 AM   
Rory Noonan

 

Posts: 2558
Joined: 12/18/2014
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: JFS737

So a question as I'm confused as usual. You listed this interesting little nugget

"ADDED: Compatible mounts from 'regular' facilities can now be picked up as cargo"

I am trying to figure out what this means. So a question or 3.
1. Compatible with what? Is this a further restriction in addition to Weight/Volume/Personnel?
2. What is a "regular" facility?
3. Does this finally mean we can restock/reload airbases and move stores and weapons around?! ?

Thanks for any info.

Regards,
John


Cargo is modelled using mounts; so when you edit cargo for a platform you are actually seeing a list of mounts that have cargo properties--from a 7.62mm MG to a forward observer to a tank, these are all mounts in the database.

A 'regular' facility for the purposes of this discussion is any facility you place on the map using the 'add a unit' function in the scenario editor (or equivalent Lua code). Previously the mounts on these facilities were not able to be picked up. Now they can.

Example:
Place a facility of type Inf Plt (US Marines) (DBID 714) and then place an aircraft of type CH-53E Super Stallion (DBID 1986) with the loadout 'Marines, 38x'.

Right click the aircraft and select 'Select units to pickup', then click the infantry platoon. The helicopter will fly over and pick up the infantry platoon, which can then be deposited elsewhere if you wish.

Previously this was not possible, only entities added as cargo in the editor were able to be picked up. So, this is a huge change.

Unfortunately the answer to 3 is no for now, but stay tuned

_____________________________


(in reply to JFS737)
Post #: 12
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 3:47:10 AM   
JFS737

 

Posts: 23
Joined: 9/8/2017
Status: offline
Thanks Apache! Great info and great news. I'll keep my fingers crossed for the airbase stores for the future :).

Regards,
John

(in reply to Rory Noonan)
Post #: 13
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 7:18:04 AM   
Dimitris


Posts: 12593
Joined: 7/31/2005
Status: offline

quote:

ORIGINAL: FTBSS

Once again I get the land-cover maps not present aborting when trying to launch this update, I have this on all the trial releases lately the official updates work great, anyone have any ideas what may be causing this issue?


This could be an indication that you are unzipping the exe at the wrong folder, and for this reason when it starts up it cannot locate the land-cover files.

You may be better off waiting for the official release, as that will always install it at the correct folder.

_____________________________


(in reply to FTBSS)
Post #: 14
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 10:50:01 AM   
Gunner98

 

Posts: 4698
Joined: 4/29/2005
From: The Great White North!
Status: offline
quote:

Right click the aircraft and select 'Select units to pickup', then click the infantry platoon. The helicopter will fly over and pick up the infantry platoon, which can then be deposited elsewhere if you wish. Previously this was not possible, only entities added as cargo in the editor were able to be picked up. So, this is a huge change.


Wow that is a huge change - thank you.

Pondering if I need to retrofit older cargo based scenarios? Do you have any thoughts on that?

Thanks again



_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to Rory Noonan)
Post #: 15
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 11:33:57 AM   
Rory Noonan

 

Posts: 2558
Joined: 12/18/2014
From: Melbourne, Australia
Status: offline
Hey Gunner,

The changes are all code based so there's no need to update databases or anything like that; generally I wouldn't think changes to scenarios that already work are necessary. If this will improve an existing scenario though, that's great!

_____________________________


(in reply to Gunner98)
Post #: 16
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 1:49:59 PM   
bghvip1

 

Posts: 8
Joined: 7/16/2013
Status: offline
Hi guys,
Is there any ETA for the steam version update ?
Thanks

(in reply to Rory Noonan)
Post #: 17
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 2:44:42 PM   
exsonic01

 

Posts: 1041
Joined: 7/26/2016
From: Somewhere deep in appalachian valley in PA
Status: offline
Anyone is having error message when start quick battle after the patch? I see something like:
Error: [string "?"]:133: attempt to index a nil value


(in reply to bghvip1)
Post #: 18
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 4:13:00 PM   
kaburke61

 

Posts: 224
Joined: 9/25/2013
Status: offline
See it also

(in reply to exsonic01)
Post #: 19
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 8:24:05 PM   
cgn-9

 

Posts: 9
Joined: 8/9/2019
Status: offline
I just got the attached error msg while playing Korean Missile Crisis.
(Could not autosave out of memory exception.)
Also, I can't save the game now so no .save file.





Attachment (1)

(in reply to kaburke61)
Post #: 20
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 8:26:09 PM   
Dimitris


Posts: 12593
Joined: 7/31/2005
Status: offline
Guys, can we please post tech support issues on the Tech Support forum ? Where they can actually be tracked, and hopefully resolved? Pretty please?

_____________________________


(in reply to cgn-9)
Post #: 21
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 9:56:50 PM   
cgn-9

 

Posts: 9
Joined: 8/9/2019
Status: offline
Sorry 'bout that

(in reply to Dimitris)
Post #: 22
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/26/2020 11:14:05 PM   
c3k

 

Posts: 285
Joined: 4/25/2017
Status: offline
Guys,

Thanks for the way you keep attacking the issues and continuously improve this software.

(in reply to cgn-9)
Post #: 23
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/27/2020 12:06:03 AM   
Rory Noonan

 

Posts: 2558
Joined: 12/18/2014
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: exsonic01

Anyone is having error message when start quick battle after the patch? I see something like:
Error: [string "?"]:133: attempt to index a nil value



Fixed

_____________________________


(in reply to exsonic01)
Post #: 24
RE: Command Modern Operations v1.01 update - Build 1139.1 - 3/28/2020 1:58:23 PM   
xan2622


Posts: 67
Joined: 6/12/2011
Status: offline
quote:

* Significant speed boost on map render (zoom/pan) in large scenarios

* UI TWEAK: Prevent the accidental drawing of the drag-selection rectangle from the top-left corner


Thanks a lot for fixing these bugs. 👍

(in reply to Rory Noonan)
Post #: 25
RE: Command Modern Operations v1.01 update - Build 1139.1 - 4/5/2020 5:24:35 PM   
DWReese

 

Posts: 1501
Joined: 3/21/2014
Status: offline
Wasn't there a message someplace that said that Build 1139.2 had been pulled, and that we should go back to 1134.3?

In any case, is it safe to now use 1139.2?

Thanks

(in reply to xan2622)
Post #: 26
RE: Command Modern Operations v1.01 update - Build 1139.1 - 4/5/2020 5:40:56 PM   
boogabooga

 

Posts: 147
Joined: 7/18/2018
Status: offline
I think it might have been 1134.2 that got pulled.


(in reply to DWReese)
Post #: 27
RE: Command Modern Operations v1.01 update - Build 1139.1 - 4/5/2020 5:44:06 PM   
DWReese

 

Posts: 1501
Joined: 3/21/2014
Status: offline
Thanks.


(in reply to boogabooga)
Post #: 28
RE: Command Modern Operations v1.01 update - Build 1139.1 - 4/5/2020 6:18:36 PM   
Dimitris


Posts: 12593
Joined: 7/31/2005
Status: offline
Build 1139.3 was the one that was withdrawn.

Build 1139.2 (in the OP) is good to use.

_____________________________


(in reply to DWReese)
Post #: 29
RE: Command Modern Operations v1.01 update - Build 1139.1 - 4/5/2020 7:23:12 PM   
DWReese

 

Posts: 1501
Joined: 3/21/2014
Status: offline
Thanks for the info.

(in reply to Dimitris)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command Modern Operations v1.01 update - Build 1139.2 Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.191