A2A BVR Duels, 1975-1995
Alright, inspired by my own recent failures in BVR combat in CMO (and DCS), and also by this thread: https://www.matrixgames.com/forums/tm.asp?m=4905150
I've made three QBG tactical vignettes to more comprehensively study BVR air combat tactics as technology evolved over time from the mid 70s, to the mid 80s, and mid 90s. These feature a much larger list of aircraft than was present in previous QBG missions. I've used mid decade (1975, 1985, 1995) as the baseline years in each case, but the years are not precise, and the units selected for inclusion are really intended to model the 'mid to late' part of each decade, so some units that technically came out in 1987 are included in the 1985 mission, for example.
I've added new options to select both OPFOR and player doctrine for BVR tactics and automatic evasion. I've found the latter to especially play a big role in the outcome of SARH vs. SARH duels.
My intention was to allow variable altitude for each side to examine look-up vs. look-down tactics in regard to the anti ground clutter capabilities of the various aircraft radar. As it stands, the OPFOR side will always try to climb to high altitude to meet a threat regardless of its initial altitude setting. I've reported an issue with the LUA API that is preventing the AI from maintaining it's preset altitude, so look for a fix in the future.
Please let me know about any issues.
< Message edited by boogabooga -- 12/10/2020 2:02:31 AM >