Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A new scenario: Project Ourang, 2015

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> A new scenario: Project Ourang, 2015 Page: [1]
Login
Message << Older Topic   Newer Topic >>
A new scenario: Project Ourang, 2015 - 3/24/2020 3:40:45 AM   
HalfLifeExpert


Posts: 729
Joined: 7/20/2015
From: California, United States
Status: offline
Hello all,

I thought of this idea for a scenario a couple days ago and just made it. It's simple, but a little long. It's about secrecy and patience. Time compression is a must.

Details are in the side briefing.....

Please let me know what you think.

VERSION 2 Uploaded

Attachment (1)

< Message edited by HalfLifeExpert -- 3/28/2020 8:33:19 PM >
Post #: 1
RE: A new scenario: Project Ourang, 2015 - 3/25/2020 2:42:44 PM   
Tom Konczal

 

Posts: 64
Joined: 5/29/2000
From: Orland Park, IL
Status: offline
Really enjoyed this one. Got to master my air to air refueling in this one.
Thanks
Tom Konczal

(in reply to HalfLifeExpert)
Post #: 2
RE: A new scenario: Project Ourang, 2015 - 3/26/2020 10:16:08 PM   
Fido81

 

Posts: 71
Joined: 7/14/2019
Status: offline
It's a unique concept, and was fun to play through. Thank you for sharing it!

(in reply to Tom Konczal)
Post #: 3
RE: A new scenario: Project Ourang, 2015 - 3/27/2020 11:43:09 AM   
Blast33


Posts: 108
Joined: 12/31/2018
From: Above and beyond
Status: offline
Thank you.

(in reply to Fido81)
Post #: 4
RE: A new scenario: Project Ourang, 2015 - 3/27/2020 9:57:34 PM   
HalfLifeExpert


Posts: 729
Joined: 7/20/2015
From: California, United States
Status: offline
Thank you for your feedback and kind words.

Was the wait for the target ship long enough? too long?

(in reply to Blast33)
Post #: 5
RE: A new scenario: Project Ourang, 2015 - 3/27/2020 10:57:22 PM   
Fido81

 

Posts: 71
Joined: 7/14/2019
Status: offline
I felt it was too long, but I took what was probably an unfairly hack-y approach (in that I used information the scenario provided that a real mission commander probably wouldn't have), and the situation was mitigated with a liberal use of time acceleration.

Incidentally, does anybody know what a doctrinally correct approach to the scenario would look like?

(in reply to HalfLifeExpert)
Post #: 6
RE: A new scenario: Project Ourang, 2015 - 3/27/2020 11:42:26 PM   
HalfLifeExpert


Posts: 729
Joined: 7/20/2015
From: California, United States
Status: offline
quote:

ORIGINAL: Fido81


Incidentally, does anybody know what a doctrinally correct approach to the scenario would look like?


Given this is intended as a Black Operation, there probably is no known 'correct' way to approach it.


Do you think the scenario would be better if the target ship started in the Northern Maldives (as opposed to further north in the Arabian Sea)?

< Message edited by HalfLifeExpert -- 3/27/2020 11:43:58 PM >

(in reply to Fido81)
Post #: 7
RE: A new scenario: Project Ourang, 2015 - 3/28/2020 1:10:19 AM   
schweggy

 

Posts: 62
Joined: 2/3/2015
Status: offline
Personally...

I'd make this an 8 hour scenario. Perhaps limit the resources to a pair of P-8's, the EC-130 and one sub. Ditch the Indian Navy sub hunt. It was a distraction from the main mission. From my experience, "Black Ops" are routinely last minute SHTF type ops. Make the player have a sense of urgency.

This would require some planning and smart allocation of resources. And it would be harder to manage.

I played it through yesterday using "a lot of time compression." And by "a lot" I mean 90% of the scenario. Seems like a waste of time...

My $0.02

(in reply to HalfLifeExpert)
Post #: 8
RE: A new scenario: Project Ourang, 2015 - 3/28/2020 4:00:38 PM   
ojms


Posts: 230
Joined: 9/16/2014
Status: offline
Great little scenario, but perhaps start the "enemy" ship a bit closer to the action to speed it up?

Also the enemy subs seemed to be at surface with their radar active?

(in reply to schweggy)
Post #: 9
RE: A new scenario: Project Ourang, 2015 - 3/28/2020 8:35:40 PM   
HalfLifeExpert


Posts: 729
Joined: 7/20/2015
From: California, United States
Status: offline
Okay, I've uploaded Version 2. A few things have changed:

1) The Target ship now starts further along on it's path than before, having already passed the Maldives.

2) I've taken 24 hours off the time limit to make the scenario shorter, this scenario is intended to be on the longer side.

3) I may have fixed the issue with the Indian submarines mentioned above by ojms.

(in reply to ojms)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> A new scenario: Project Ourang, 2015 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.156