Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The President Atwood Timeline - Caribbean Action, 1962 -- new beta for testing

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> The President Atwood Timeline - Caribbean Action, 1962 -- new beta for testing Page: [1]
Login
Message << Older Topic   Newer Topic >>
The President Atwood Timeline - Caribbean Action, 1962 ... - 3/11/2020 8:17:47 PM   
Mgellis


Posts: 2009
Joined: 8/18/2007
Status: offline
Scenario withdrawn. I need to work on a few things and then I may upload it again. Thanks to everyone for your feedback, comments, etc.




< Message edited by Mgellis -- 4/7/2020 9:59:28 PM >
Post #: 1
RE: The President Atwood Timeline - Caribbean Action, 1... - 3/12/2020 6:01:53 PM   
HalfLifeExpert


Posts: 719
Joined: 7/20/2015
From: California, United States
Status: online
Cool! I'll check it out shortly.

(in reply to Mgellis)
Post #: 2
RE: The President Atwood Timeline - Caribbean Action, 1... - 3/14/2020 12:16:27 AM   
HalfLifeExpert


Posts: 719
Joined: 7/20/2015
From: California, United States
Status: online
Okay so I've been playing it.

I like the setup, and it is nice to be able to properly use the CAG cruiser again. (You might want to update the DB used in your older scenarios Boston's Battle and Boston's Brawl; I don't know if you made Caribbean Clinch, 1956 though). I'm also curious to see what else you have in mind for this timeline, does Khrushchev have the confidence to implement Operation Anadyr and place MRBMs in Cuba? And If not, what could the Soviets do as an alternative?


As for the scenario itself, I dispatched all of my ships to the designated patrol zone, and they arrived without incident. I also forward deployed my two AEW aircraft and one S-2 Tracker to Cozumel airport. I'm honestly hesitant about using my combat aircraft to support my ships, given the big barrier that they have to move and even fight their way around.

The first interesting thing to happen was that I found the Soviet November SSN. I had the Sampson keep on top of her, while Boston and Kidd remained on their patrol station awaiting the Cuban merchant ships. I wasn't quite sure what to do with Plymouth Rock, so I kept her close to Aztec Station (my name for the looping patrol).

The Plymouth Rock is then attacked by a single Rebel F-51, which drops a salvo of 500lb Iron Bombs. All of them completely miss, though the F-51 receives no return fire. I then decide to move Plymouth Rock toward the Honduran Coast to try and say away from any combat.

Some time later, I spot another F-51 coming in low toward the Sampson. This time, I override the ROE and shoot it down with SAMs, not wanting to chance losing my best defense against that November.

The patrolling continues for some time, when the first Cuban cargo ship enters the patrol zone. USS Kidd is the nearest ship, so I have her intercept the cargo ship, while holding fire of course.

While the Kidd is aggressively tailing the cargo ship, I detect two aircraft headed toward Sampson from the direction of Cuba. They are flying low, at 1000ft, and are headed right for her. I try to override the ROE again to open fire with SAMs, but just as they are about to fire, the aircraft are positively identified as Cuban Il-28s and automatically re-labelled as Unfriendly, so the Sampson does not fire. This gives the lead Il-28 just enough time to drop her bombs, which obliterate the Sampson.

With no orders, I make the judgement call to open fire on the Cuban Cargo ships, sink all three of them with Boston and Kidd, but lose Kidd to another Il-28 attack.

That's basically where I stopped.


It seems to me that the ROE and Doctrine leave my ships effectively defenseless. Shouldn't the Cubans wait until I get orders to forcefully stop the Cargo Ships before attacking me?


Shouldn't I get updated instructions from headquarters when I am attacked with out any clear change in the situation?


Finally, I don't see a whole lot of incentive for using the combat aircraft out of Key West, since they have to go pretty far and fight to reach the Designated patrol zone. If I had more flexible ROE, I'm confident I could defend my ships with just the onboard ship weaponry.


Anyway, those are my thoughts.

(in reply to HalfLifeExpert)
Post #: 3
RE: The President Atwood Timeline - Caribbean Action, 1... - 3/14/2020 12:56:44 PM   
schweggy

 

Posts: 60
Joined: 2/3/2015
Status: offline
I’m playing this scenario as well. I’m at the point where the Boston SAG has been on station for about an hour. No sign of the cargo ships yet, but they were spotted by the German destroyer several hours ago.

I also ferried the 2 AEW aircraft along with the 2 ASW Trackers to Cozumel, the 2 KC-135’s and also sent all 4 F-8D Crusaders there as well. I realize there are no munitions at Cozumel and perhaps some could be added as an incentive to use the facility for some of the attack jets at Key West.

Finally, I’ve performed one RECON flight with a RF-8A over the rebel stronghold. As they have already been designated hostile the A-4’s at Key West are currently on course to deal with this situation. They’ll tank just north of Cozumel in the inbound and outbound legs before returning to base.

I have noticed that there are a lot of troops on the Plymouth Rock and a number of LCM’s so I assume an amphibious operation will be in the cards later on?

I haven’t seen or detected the November SSN yet.

I have detected pairs of Il-28 Beagle bombers, a couple of MiG-15bis B’s but no activity (other than the attempt to shoot down my RF-8A) from the rebels.

Game play continues….

Only suggestions so far would be some message traffic about Cuban and Soviet intentions, a go/no go indicator about attacking the rebel facilities and perhaps put some munitions at Cozumel.


< Message edited by schweggy -- 3/14/2020 1:15:27 PM >

(in reply to HalfLifeExpert)
Post #: 4
RE: The President Atwood Timeline - Caribbean Action, 1... - 3/17/2020 12:40:55 PM   
Mgellis


Posts: 2009
Joined: 8/18/2007
Status: offline
Thanks for the feedback so far. A few things I did deliberately to add complications...

1. Cuba is off limits (at least in this scenario)

2. The Mexican airport is available for refueling because it is such a pain to get around Cuba.

3. The rebels are crazy. They will attack with a freakin' Mustang. Of course, if it goes near the cruiser and your missiles fire, YOU were the aggressor and that triggers a posture change

4. The Cubans are not crazy, but they really hate America and they have a no fly zone near Havana and if you get too close, it can trigger a posture change.

5. The amphibious ship is kind of a wild card...you don't need to stage an amphibious operation, but you can try one out if you want...also, it does need to be protected, so you can either keep it near the cruiser or send it back home

6. Try not to SINK the cargo ships...you get more points for doing 5% damage, which makes them turn around and run back home (at the moment, this is the best I can do to simulate "warning shots")

I hope this helps. I look forward to getting more feedback from you guys. Thanks again!

(in reply to schweggy)
Post #: 5
RE: The President Atwood Timeline - Caribbean Action, 1... - 3/19/2020 6:26:28 PM   
Mgellis


Posts: 2009
Joined: 8/18/2007
Status: offline
I've revised the briefing for the scenario. The biggest change is that it is more clear that, yes, you are allowed to shoot at someone who is already hostile, and, yes, you are allowed to shoot at the merchants to make them turn around (because in Command, right now, you have to do that and inflict 5% damage for them to return to port). Here it is, for anyone who wants to read it. (Please feel free to offer feedback if any of the wording is strange, unclear, etc.) Thanks!



SECRET

040400Z MAR 62 - IMMEDIATE PRIORITY


TO: COMMANDING OFFICER BOSTON (CAG 1)


FROM: COMSECONDFLT


SUBJ: GUATEMALAN REBELS


1. SITUATION: A WX: SCATTERED CLOUDS FORECAST NEXT 24-36 HOURS. NO SIGNIFICANT PRECIPITATION EXPECTED IN AO. WINDS NE AT 8 KTS, SEA STATE 3.


B. ENEMY: REBELS IN GUATEMALA HAVE SEIZED CONTROL OF THE PORT CITY OF PUERTO BARRIOS AND SURROUNDING AREA. BOTH CUBA AND SOVIET UNION HAVE RECOGNIZED OCCUPIED TERRITORY AS THE GUATEMALAN SOCIALIST REPUBLIC.


CUBAN CARGO VESSELS EN ROUTE TO PUERTO BARRIOS. CUBANS CLAIM TO BE SENDING FOOD, MEDICINE, AND OTHER 'HUMANITARIAN AID.' POTUS CONCERNED THAT CUBANS ARE ACTUALLY SENDING ARTILLERY, MILITARY VEHICLES, AND MILITARY ADVISORS TO ASSIST REBELS IN CONSOLIDATING CONTROL OVER EASTERN GUATEMALA.


THE CUBANS HAVE A FEW SMALL SHIPS IN YOUR AO. THESE ARE UNLIKELY TO POSE ANY SERIOUS THREAT BUT YOU SHOULD BE PREPARED FOR A POSSIBLE ATTACK. SOVIETS HAVE AT LEAST ONE SUBMARINE IN YOUR AO.


CUBAN GOVERNMENT HAS INDICATED IT WILL FIRE ON A/C VIOLATING ITS AIRSPACE. USE CAUTION WHENEVER A/C UNDER YOUR COMMAND NEED TO GO NEAR THE NO-NAVIGATION ZONE MARKED ON YOUR TACTICAL MAP.


C. FRIENDLY: GERMAN DESTROYER ZERSTORER 3 ON GOODWILL TOUR OF CARIBBEAN AND CENTRAL AMERICAN PORTS WILL BE OPERATING IN YOUR AO. THE GERMANS WILL SHARE INTELLIGENCE WITH YOU WHEN FEASIBLE.


COZUMEL INTL AIRPORT IS AVAILABLE FOR REFUELING A/C.


D. ATTS AND DETS: KIDD (DD 661), SAMPSON (DDG 10), PLYMOUTH ROCK (LSD 29), AND AVAILABLE A/C AT MACDILL AFB AND NAS KEY WEST ARE ATTACHED TO YOUR COMMAND EFFECTIVE IMMEDIATELY.


2. MISSION: A. ORGANIZE AVAILABLE SURFACE UNITS INTO A SURFACE GROUP (SAG BOSTON). SAG BOSTON SHOULD ESTABLISH A PRESENCE IN AND PATROL THE AREA BOUNDED BY 16°, 17°N, 88°W, AND 87°W (APPROX. 100 NM NE OF PUERTO BARRIOS). REMAIN IN THIS PATROL AREA UNTIL YOU RECEIVE FURTHER ORDERS.


B. CONDUCT PATROLS, ETC. WITH A/C AT NAS KEY WEST.


C. PREVENT CUBAN MERCHANT VESSELS FROM REACHING PUERTO BARRIOS.


D. IF THE CUBAN VESSELS REFUSE TO COMPLY, EMPLOY WARNING SHOTS AND NON-DISABLING FIRE TO FORCE THEM TO RETURN TO CUBA. AVOID SINKING THE MERCHANTS IF POSSIBLE.


E. YOU MAY CONDUCT STRIKES AND AMPHIBIOUS RAIDS AGAINST TARGETS OF OPPORTUNITY IN AREAS CONTROLLED BY GUATEMALAN REBELS.


F. AT YOUR DISCRETION, PLYMOUTH ROCK (LSD 29) MAY LEAVE THE SURFACE GROUP AND TRANSIT TO KEY WEST.


3. EXECUTION: WEAPONS TIGHT. YOU ARE AUTHORIZED TO INITIATE HOSTILITIES, BUT ONLY AGAINST TARGETS IDENTIFIED AS HOSTILE.


B. OPERATIONAL RESTRICTIONS: RELEASE OF SPECIAL WEAPONS IS NOT AUTHORIZED OR ANTICIPATED AT THIS TIME.


4. ADMINISTRATION AND LOGISTICS: NO CHANGE.


5. COMMAND AND CONTROL: A. EMCON STATE A (NO EMISSIONS); A/C AND LAND-BASED RADAR MAY OPERATE AT EMCOM STATE C (UNRESTRICTED EMISSIONS).


B. COMMANDING OFFICER BOSTON (CAG 1) IS OFFICER IN OPERATIONAL COMMAND.


6. CIA REALLY DROPPED THE BALL ON THIS GUATEMALA THING. NO ONE THOUGHT THE REBELS COULD TAKE PUERTO BARRIOS. DCI EXPECTED TO RESIGN. GOOD LUCK WITH THE CUBANS, COMSECONDFLT SENDS.


SECRET



(in reply to Mgellis)
Post #: 6
RE: The President Atwood Timeline - Caribbean Action, 1... - 3/22/2020 5:05:05 PM   
Mgellis


Posts: 2009
Joined: 8/18/2007
Status: offline
Any other thoughts on this one? Are the new orders more clear (and more helpful)? Are there other changes, additions, etc. that I could make that would make the scenario more fun, more playable, more challenging, etc.? Any errors that need to be fixed? Thanks in advance for your help.

(in reply to Mgellis)
Post #: 7
RE: The President Atwood Timeline - Caribbean Action, 1... - 3/29/2020 2:39:24 PM   
Mgellis


Posts: 2009
Joined: 8/18/2007
Status: offline
Hmmm...no comments on this one for a while. Is it ready for the Community Scenario Pack?

Thanks.


(in reply to Mgellis)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> The President Atwood Timeline - Caribbean Action, 1962 -- new beta for testing Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.141