Soft-coding Part 3 - CSA National morale objectives
Hi all, this week I have been programming national objectives within the CSA. I have implemented these in three tiers, representing different amounts of morale-loss for the CSA when they are lost - 5000NM, 2000NM, and 1000NM.
There is only one city in the 5000 NM tier, this represents the capital city of the Confederacy, without which the war isn't going to continue for long. The 2000 NM cities correspond to very important cities within the Confederacy, Nashville is included in this list as it was important in the books though obviously it is not quite as important as the others. The remaining 1000 NM includes all the major fortresses (particularly those bordering the US), state capitals, and other important cities of the Confederacy.
A full list is as follows:
Sequoyah City (AKA Oklahoma City)
Big Lick (AKA Roanoke)
Austin, TX (I didn't even know this was the state capital of Texas until right now...)
Santiago de Cuba
The CSA starts with 40,000 national morale points, therefore if the CSA loses the same cities it appears to have lost in the books (Nashville, Sequoyah City, Tulsa, Louisville, Frankfort KY, Big Lick, El Paso, Amarillo, Lubbock, Fort Knox, Winchester VA, Alexandria VA, Fredericksburg VA, Hermosillo, Fort Campbell, Jonesboro AR, Lexington) this represents a total of 18,000 NM points of loss, which combined with cutting off of connections between the CSA and Europe, and 3 years of combat all along the border with the attendant morale loss should be sufficient to force an armistice by the approximate date given in the books (September 1917)
< Message edited by FOARP -- 11/21/2020 1:22:09 PM >
American Front: a Work-in-progress CSA v USA Turtledove mod for SC:WW1 can be seen here.