Does this mean Germany gets more logistics too, as you didn't mention Germany?
THAT is the main problem.
I am now almost mid-1943 and except for a handful of Axis allies that still have some logistics left (less than 100) Germany and Italy are completely tapped out for logistics and cannot produce new units! Oh sure if I lose a cavalry unit or a submarine or two then some logistics appears for reuse. But that's the only way, short of wholesaling the army.
Now, Germany is forced to spend 500 - 1000 points from stockpile on anti-aircraft defense, coastal defense, supply trucks, etc.
I think there needs to be added in some factor that if the Axis is doing particularly well, that they are allowed to do particularly well! Rather than cut them off. I mean what's the point of this -- a counterfactual, right?!
Maybe as a minimum a certain level of logistics should be allowed per turn to allow building new advanced weaponry which was historical, but putting some cap on. Enough logistics for at least one combat unit per turn. And like I said, winning is winning rather than winning is losing.
Rather than just adding a set amount of extra logistics, I like the idea of purchasing more logistics or why not put a logistics line on the weapon advancement procurement track -- that the more you put into it the more logistics are available.
Or better, simply just add "logistics" to the 'support units' tab (along with supply trucks, AA and escorts, etc.) -- for purchase, an investment in its own economy!
Yeah this has to change otherwise I'm really not interested in playing the game again. Curious if the Allies tapout on logistics if they do well.
Human versus human, yeah I get it -- that the AI is nowhere near a sufficient opponent, at least on the historical settings, for some accomplished players.