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Command Modern Operations v1.01 update - Build 1134.2

 
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Command Modern Operations v1.01 update - Build 1134.2 - 3/4/2020 8:40:30 AM   
Dimitris


Posts: 12440
Joined: 7/31/2005
Status: online
Download: https://drive.google.com/open?id=1_tHpyH9dt-a6pfLlhPl3JrWV-HuX_SyL

To apply: Unzip to the installation folder, overwriting as necessary.

This is a public beta release. Standard disclaimers apply.

Release Notes (changes from B1134.1)
----------------------------------------------------------------

* REVERSED the fix for the "airgroup with custom speed/alt loses cohesion when in 'Engaged Offensive' status" as it was causing a number of issues (e.g.: https://www.matrixgames.com/forums/tm.asp?m=4767703 ). We'll find a better way to resolve the original problem.

* The map tiles download code no longer attempts to download tiles beyond the max zoom value. This makes the overall download process more efficient (no invalid calls) and faster.

We are getting close to distributing an official update. If you are still struggling with a showstopper issue after this update please let us know. Also if you are still facing startup hang/freeze issues with this build please notify us on the tech support forum. Thanks!

< Message edited by Dimitris -- 3/4/2020 11:24:30 AM >


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Post #: 1
RE: Command Modern Operations v1.01 update - Build 1134.2 - 3/4/2020 9:31:59 PM   
magi

 

Posts: 1479
Joined: 2/1/2014
Status: offline
ok... thank you sir.... but i may wait....

(in reply to Dimitris)
Post #: 2
RE: Command Modern Operations v1.01 update - Build 1134.2 - 3/5/2020 12:30:44 AM   
exsonic01

 

Posts: 1041
Joined: 7/26/2016
From: Somewhere deep in appalachian valley in PA
Status: offline
Thanks, do steam users also need to download and manually install? Or wait until auto update from steam?

(in reply to magi)
Post #: 3
RE: Command Modern Operations v1.01 update - Build 1134.2 - 3/5/2020 1:45:08 AM   
Eggstor

 

Posts: 308
Joined: 1/24/2016
Status: offline
The devs are currently not using the beta feature of Steam, so you'll need to unzip this (with 7Zip or something that can handle .7z files) into your Steam install folder to use this build.

(in reply to exsonic01)
Post #: 4
RE: Command Modern Operations v1.01 update - Build 1134.2 - 3/5/2020 2:14:05 AM   
FTBSS

 

Posts: 193
Joined: 8/25/2014
Status: offline
I can't get this to open, I get a error message land-cover maps not found aborting

(in reply to Eggstor)
Post #: 5
RE: Command Modern Operations v1.01 update - Build 1134.2 - 3/5/2020 4:00:23 PM   
pclaurent

 

Posts: 46
Joined: 5/17/2019
Status: offline
Thanks for the updates, but personnally I stop playing CMO until the basic functions are all implemented (I think in particular of the scenario attachments - see case 0013588)

(in reply to Dimitris)
Post #: 6
RE: Command Modern Operations v1.01 update - Build 1134.2 - 3/10/2020 3:45:22 PM   
exsonic01

 

Posts: 1041
Joined: 7/26/2016
From: Somewhere deep in appalachian valley in PA
Status: offline

quote:

ORIGINAL: Eggstor
The devs are currently not using the beta feature of Steam, so you'll need to unzip this (with 7Zip or something that can handle .7z files) into your Steam install folder to use this build.

Thanks, I copy and pasted to steam folder, but my version is still the old one. 11218... What should I need to do?

(in reply to Eggstor)
Post #: 7
RE: Command Modern Operations v1.01 update - Build 1134.2 - 3/10/2020 4:06:14 PM   
laro

 

Posts: 57
Joined: 11/24/2019
Status: offline
Does it say that in the launcher or in main game screen. My launcher still says 1121.8 but in the main game screen it says 1134.2 This is normal for these type of updates.

(in reply to exsonic01)
Post #: 8
RE: Command Modern Operations v1.01 update - Build 1134.2 - 3/10/2020 6:00:39 PM   
exsonic01

 

Posts: 1041
Joined: 7/26/2016
From: Somewhere deep in appalachian valley in PA
Status: offline
quote:

ORIGINAL: laro
Does it say that in the launcher or in main game screen. My launcher still says 1121.8 but in the main game screen it says 1134.2 This is normal for these type of updates.

Thanks, it worked.

(in reply to laro)
Post #: 9
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