Better to just make your CAP and prosecution zone RPs relative to the carrier so they'll move along with it.
That's what I did, and that's what's causing me the problem. As the carrier moves toward the enemy territory, CAP mission zone moves over it, and that's what I want to avoid.
I really don't understand using no nav zones for this. If you wanted CAP , but not strikes to be included, no nav zones are the last thing I would have thought of... mission settings, exclusion zones, zone timings, lua, etc.
Could you please elaborate?